[Codec example]
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static bool | Extract (ComplexType instance, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | Inject (SSnapSerializerBase snapshot, ScriptCtx ctx, ComplexType instance) |
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static void | Encode (SSnapSerializerBase snapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
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static bool | Decode (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase snapshot) |
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static bool | SnapCompare (SSnapSerializerBase lhs, SSnapSerializerBase rhs, ScriptCtx ctx) |
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static bool | PropCompare (ComplexType instance, SSnapSerializerBase snapshot, ScriptCtx ctx) |
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static void | EncodeDelta (SSnapSerializerBase oldSnapshot, SSnapSerializerBase newSnapshot, ScriptCtx ctx, ScriptBitSerializer packet) |
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static void | DecodeDelta (ScriptBitSerializer packet, ScriptCtx ctx, SSnapSerializerBase oldSnapshot, SSnapSerializerBase newSnapshot) |
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◆ Decode()
◆ DecodeDelta()
◆ Encode()
◆ EncodeDelta()
◆ Extract()
◆ Inject()
◆ PropCompare()
◆ SnapCompare()
◆ m_Bool
◆ m_Float
float ComplexType.m_Float |
◆ m_Int
◆ m_String
◆ m_Timestamp
◆ m_Vector
The documentation for this interface was generated from the following file:
- GameLib/replication/RplDocs.c