Enfusion Script API
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Public Member Functions | Public Attributes | List of all members
DSGameConfig Interface Reference
Inheritance diagram for DSGameConfig:
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Public Member Functions

void DSGameConfig ()
 
override void OnPack ()
 Event when pack starts - you will pack your stuff here.
 
override void OnExpand ()
 Event when expand (unpack) process starts.
 
- Public Member Functions inherited from JsonApiStruct
void JsonApiStruct ()
 
void ~JsonApiStruct ()
 
void OnExpand ()
 Event when expand (unpack) process starts.
 
void OnPack ()
 Event when pack starts - you will pack your stuff here.
 
void OnSuccess (int errorCode)
 Event called when pending store operation is finished - callback from JsonApiHandle before handle release.
 
void OnError (int errorCode)
 Event called when pending store operation is finished - callback from JsonApiHandle before handle release.
 
void OnObject (string name)
 Called when parsing object.
 
void OnStartArray (string name)
 Called when parsing array.
 
void OnEndArray (int itemCount)
 Called when array end, returns count of items.
 
void OnItemObject (int index, string name)
 Called when parsing object.
 
proto native void RegV (string name)
 Register script variable for auto-feature.
 
proto native void UnregV (string name)
 Unregister script variable for auto-feature.
 
proto native void RegAll ()
 Register all variable present on object for auto-feature (it is not recursive!)
 
proto native void Push (JsonApiStruct obj)
 Push object to parse (only during parse operation)
 
proto native void StartObject (string name)
 Start object at hierarchy - !!! Be cautious and doublecheck results when using this !!!
 
proto native void EndObject ()
 End object at hierarchy - !!! Be cautious and doublecheck results when using this !!!
 
proto native void StoreObject (string name, JsonApiStruct obj)
 Add scripted object to hierarchy (calls through hierarchy)
 
proto native void StoreFloat (string name, float value)
 Add float value to hierarchy.
 
proto native void StoreInteger (string name, int value)
 Add integer value to hierarchy.
 
proto native void StoreBoolean (string name, bool value)
 Add boolean value to hierarchy.
 
proto native void StoreString (string name, string value)
 Add string value to hierarchy.
 
proto native void StoreVector (string name, vector value)
 Add vector value to hierarchy.
 
proto native void StartArray (string name)
 Start array at hierarchy - !!! Be cautious and doublecheck results when using this !!!
 
proto native void EndArray ()
 End array at hierarchy - !!! Be cautious and doublecheck results when using this !!!
 
proto native void ItemObject (JsonApiStruct obj)
 Add scripted unnamed/ array object.
 
proto native void ItemFloat (float value)
 Add unnamed/ array float value.
 
proto native void ItemInteger (int value)
 Add unnamed/ array integer value.
 
proto native void ItemBoolean (bool value)
 Add unnamed/ array boolean value.
 
proto native void ItemString (string value)
 Add unnamed/ array string value.
 
proto native void ItemVector (vector value)
 Add unnamed/ array vector value.
 
proto native void ItemArray ()
 Start an array inside an array.
 
proto native void SetDone ()
 Call this when you've done packing or unpacking (interrupt operation)
 
proto native void SetFail ()
 Call this when you've done packing or unpacking + want to generate error - prevent to send invalid data etc.
 
proto native void Pack ()
 Start object packing now - for use at main thread only!
 
proto native void ExpandFromRAW (string data)
 Start object unpacking from RAW string data.
 
proto native string AsString ()
 Get packed JSON as string (!only if you called Pack() first, it may return null)
 
proto native bool HasData ()
 Return true if there are present JSON data which can be expanded on script object (typically you check this after load of file)
 
proto native bool PackToFile (string FileName)
 Pack() and save JSON to file.
 
proto native bool SaveToFile (string FileName)
 Save JSON to file (only If something was loaded or recieved previously!)
 
proto native bool LoadFromFile (string FileName)
 Load JSON from file and Expand.
 
- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Public Attributes

string name
 
string scenarioId
 
string hostedScenarioModId
 
int maxPlayers
 
string password
 
string passwordAdmin
 
bool visible
 
bool crossPlatform
 
ref DSGameProperties gameProperties
 
ref array< ref DSModmods
 

Constructor & Destructor Documentation

◆ DSGameConfig()

void DSGameConfig.DSGameConfig ( )

Member Function Documentation

◆ OnExpand()

override void DSGameConfig.OnExpand ( )

Event when expand (unpack) process starts.

Implements JsonApiStruct.

◆ OnPack()

override void DSGameConfig.OnPack ( )

Event when pack starts - you will pack your stuff here.

Implements JsonApiStruct.

Member Data Documentation

◆ crossPlatform

bool DSGameConfig.crossPlatform

◆ gameProperties

ref DSGameProperties DSGameConfig.gameProperties

◆ hostedScenarioModId

string DSGameConfig.hostedScenarioModId

◆ maxPlayers

int DSGameConfig.maxPlayers

◆ mods

ref array<ref DSMod> DSGameConfig.mods

◆ name

string DSGameConfig.name

◆ password

string DSGameConfig.password

◆ passwordAdmin

string DSGameConfig.passwordAdmin

◆ scenarioId

string DSGameConfig.scenarioId

◆ visible

bool DSGameConfig.visible

The documentation for this interface was generated from the following file: