Enfusion Script API
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JsonApiStruct Interface Reference
Inheritance diagram for JsonApiStruct:
Managed AnimExportProfileChannelsRequest AnimExportProfileChannelsResponse AnimExportProfilesRequest AnimExportProfilesResponse AnimExportTrackExportRequest AnimExportTrackExportResponse BakeInfoRequest BakeInfoResponse BanListPageParams BlenderOperatorDescription CheckGUIDRequest CheckGUIDResponse DSConfig DSGameConfig DSGameProperties DSMod DynMaterialTemplate EBTAddonInfo EBTInfoRequest EBT_HTTPErrorResponse ExampleRequest ExampleResponse ExportTerrainRequest ExportTerrainResponse ExportTextureResourceRequest FBXImportRequest FBXReportToolRequest FBXReportToolResponse GenericJSONContainer GenericResourceInfo GetGameMaterialsResponse GetLayerInteractionRequest GetLayerInteractionResponse GetLoadedProjectsResponse GetPathToAssetsFromGuidsRequest GetPathToAssetsFromGuidsResponse GetPortalMatRequest GetPortalMatResponse GetPrefabChildRequest GetPrefabGUIDRequest GetPrefabGUIDResponse GetRelativePathRequest GetRelativePathResponse GetResourceInfoRequest GetRoomsIds LayerPresetsRequest LayerPresetsResponse LoadedProjectsRequest LoadedProjectsResponse LocatePrefabsFromPathRequest LocatePrefabsFromPathResponse LocateProjectRequest LocateProjectResponse MatParam MatUVTransformTemplate MaterialOverride MaterialResourceInfo MaterialValidatorRequest MaterialValidatorResponse OpenXOBRequest OpenXOBResponse OverrideMeshObjectMaterialRequest OverrideMeshObjectMaterialResponse PageParams PrefabImportErrorResponse PrefabImportRequest PrefabImportResponse PrefabImporterRequest PrefabImporterResponse RegisterResourceRequest RegisterResourceResponse ResourceInfo RoomFilterBase TextureResourceInfo TextureValidationRequest TextureValidationResponse TextureValidatorRequest TextureValidatorResponse XOBResourceInfo

Public Member Functions

proto external void RegV (string name)
 Register script variable for automatic processing of JSON stream.
 
proto external void UnregV (string name)
 Unregister script variable from automatic processing of JSON stream.
 
proto external void RegAll ()
 Register all variable present on object for auto processing (it is not recursive!)
 
proto external void StartObject (string name)
 Start object at hierarchy - !
 
proto external void EndObject ()
 End object at hierarchy - !
 
proto external void StoreObject (string name, JsonApiStruct obj)
 Add scripted object to hierarchy (calls through hierarchy)
 
proto external void StoreFloat (string name, float value)
 Add float value to hierarchy.
 
proto external void StoreInteger (string name, int value)
 Add integer value to hierarchy.
 
proto external void StoreBoolean (string name, bool value)
 Add boolean value to hierarchy.
 
proto external void StoreString (string name, string value)
 Add string value to hierarchy.
 
proto external void StoreVector (string name, vector value)
 Add vector value to hierarchy.
 
proto external void StartArray (string name)
 Start array at hierarchy - !
 
proto external void EndArray ()
 End array at hierarchy - !
 
proto external void ItemObject (JsonApiStruct obj)
 Add scripted unnamed/ array object.
 
proto external void ItemFloat (float value)
 Add unnamed/ array float value.
 
proto external void ItemInteger (int value)
 Add unnamed/ array integer value.
 
proto external void ItemBoolean (bool value)
 Add unnamed/ array boolean value.
 
proto external void ItemString (string value)
 Add unnamed/ array string value.
 
proto external void ItemVector (vector value)
 Add unnamed/ array vector value.
 
proto external void ItemArray ()
 Start an array inside an array.
 
proto external void Pack ()
 Create JSON data from this object.
 
proto external void ExpandFromRAW (string data)
 Start object initialization from provided RAW string data.
 
proto external string AsString ()
 Get object as JSON string (If no data are present - empty JSON string object is passed)
 
proto external bool HasData ()
 Return true if stringified JSON are present (readable as string)
 
proto external bool PackToFile (string FileName)
 Create JSON data and save it to file.
 
proto external bool SaveToFile (string FileName)
 Save to file (only if data are present from previous operation - load for example) as JSON data.
 
proto external bool LoadFromFile (string FileName)
 Load JSON from file and use it to initialize this object.
 
void OnExpand ()
 Event when expand (unpack) process starts.
 
void OnPack ()
 Event when pack starts - you will pack your stuff here.
 
void OnSuccess (int errorCode)
 Event called when operation finished with Success errorCode is EJsonApiError.
 
void OnError (int errorCode)
 Event called when operation finished with Error errorCode is EJsonApiError.
 
void OnObject (string name)
 Called when parsing object.
 
void OnStartArray (string name)
 Called when parsing array.
 
void OnEndArray (int itemCount)
 Called when array end, returns count of items.
 
void OnItemObject (int index, string name)
 Called when parsing object.
 
- Public Member Functions inherited from Managed
proto external ref Managed Clone ()
 Return shallow copy of object, or null if it is not allowed (not public constructor)
 

Detailed Description


object which allow to parse upon generic JSON structure and format it back

Member Function Documentation

◆ AsString()

proto external string JsonApiStruct.AsString ( )

Get object as JSON string (If no data are present - empty JSON string object is passed)

◆ EndArray()

proto external void JsonApiStruct.EndArray ( )

End array at hierarchy - !

!! Be cautious and doublecheck results when using this !!!

◆ EndObject()

proto external void JsonApiStruct.EndObject ( )

End object at hierarchy - !

!! Be cautious and doublecheck results when using this !!!

◆ ExpandFromRAW()

proto external void JsonApiStruct.ExpandFromRAW ( string data)

Start object initialization from provided RAW string data.

◆ HasData()

proto external bool JsonApiStruct.HasData ( )

Return true if stringified JSON are present (readable as string)

◆ ItemArray()

proto external void JsonApiStruct.ItemArray ( )

Start an array inside an array.

◆ ItemBoolean()

proto external void JsonApiStruct.ItemBoolean ( bool value)

Add unnamed/ array boolean value.

◆ ItemFloat()

proto external void JsonApiStruct.ItemFloat ( float value)

Add unnamed/ array float value.

◆ ItemInteger()

proto external void JsonApiStruct.ItemInteger ( int value)

Add unnamed/ array integer value.

◆ ItemObject()

proto external void JsonApiStruct.ItemObject ( JsonApiStruct obj)

Add scripted unnamed/ array object.

◆ ItemString()

proto external void JsonApiStruct.ItemString ( string value)

Add unnamed/ array string value.

◆ ItemVector()

proto external void JsonApiStruct.ItemVector ( vector value)

Add unnamed/ array vector value.

◆ LoadFromFile()

proto external bool JsonApiStruct.LoadFromFile ( string FileName)

Load JSON from file and use it to initialize this object.

◆ OnEndArray()

void JsonApiStruct.OnEndArray ( int itemCount)

Called when array end, returns count of items.

◆ OnError()

void JsonApiStruct.OnError ( int errorCode)

Event called when operation finished with Error errorCode is EJsonApiError.

◆ OnExpand()

void JsonApiStruct.OnExpand ( )

Event when expand (unpack) process starts.

Implemented in DSGameConfig, and DSGameProperties.

◆ OnItemObject()

void JsonApiStruct.OnItemObject ( int index,
string name )

Called when parsing object.

◆ OnObject()

void JsonApiStruct.OnObject ( string name)

Called when parsing object.

◆ OnPack()

◆ OnStartArray()

void JsonApiStruct.OnStartArray ( string name)

Called when parsing array.

◆ OnSuccess()

void JsonApiStruct.OnSuccess ( int errorCode)

Event called when operation finished with Success errorCode is EJsonApiError.

◆ Pack()

proto external void JsonApiStruct.Pack ( )

Create JSON data from this object.

◆ PackToFile()

proto external bool JsonApiStruct.PackToFile ( string FileName)

Create JSON data and save it to file.

◆ RegAll()

proto external void JsonApiStruct.RegAll ( )

Register all variable present on object for auto processing (it is not recursive!)

◆ RegV()

proto external void JsonApiStruct.RegV ( string name)

Register script variable for automatic processing of JSON stream.

◆ SaveToFile()

proto external bool JsonApiStruct.SaveToFile ( string FileName)

Save to file (only if data are present from previous operation - load for example) as JSON data.

◆ StartArray()

proto external void JsonApiStruct.StartArray ( string name)

Start array at hierarchy - !

!! Be cautious and doublecheck results when using this !!!

◆ StartObject()

proto external void JsonApiStruct.StartObject ( string name)

Start object at hierarchy - !

!! Be cautious and doublecheck results when using this !!!

◆ StoreBoolean()

proto external void JsonApiStruct.StoreBoolean ( string name,
bool value )

Add boolean value to hierarchy.

◆ StoreFloat()

proto external void JsonApiStruct.StoreFloat ( string name,
float value )

Add float value to hierarchy.

◆ StoreInteger()

proto external void JsonApiStruct.StoreInteger ( string name,
int value )

Add integer value to hierarchy.

◆ StoreObject()

proto external void JsonApiStruct.StoreObject ( string name,
JsonApiStruct obj )

Add scripted object to hierarchy (calls through hierarchy)

◆ StoreString()

proto external void JsonApiStruct.StoreString ( string name,
string value )

Add string value to hierarchy.

◆ StoreVector()

proto external void JsonApiStruct.StoreVector ( string name,
vector value )

Add vector value to hierarchy.

◆ UnregV()

proto external void JsonApiStruct.UnregV ( string name)

Unregister script variable from automatic processing of JSON stream.


The documentation for this interface was generated from the following file: