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Enfusion Script API
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DS server Session. More...
Public Member Functions | |
| proto external string | Name () |
| Name of the the session. | |
| proto external int | Status () |
| Status of the hosted instance (EDsSessionState) | |
| proto external int | PlayerLimit () |
| Player limit on the instance. | |
| proto external int | PlayerCount () |
| Player count on the instance. | |
| proto external void | RequestShutdown () |
| Request termination of server. | |
| proto external void | RequestActive () |
| Request server to enter active state. | |
| proto external void | RequestFinish () |
| Request finishing of hosted session (game won, draw, canceled) | |
| proto external void | RequestRestart () |
| Request restart of hosted session (with or without new parameters) | |
| proto external float | GetUpTime () |
| Get current session uptime in seconds. | |
| proto external string | RoomID () |
| ID of Room created on server. | |
| proto external string | ScenarioID () |
| ID of Scenario hosted on server. | |
DS server Session.
| proto external float DSSession.GetUpTime | ( | ) |
Get current session uptime in seconds.
| proto external string DSSession.Name | ( | ) |
Name of the the session.
| proto external int DSSession.PlayerCount | ( | ) |
Player count on the instance.
| proto external int DSSession.PlayerLimit | ( | ) |
Player limit on the instance.
| proto external void DSSession.RequestActive | ( | ) |
Request server to enter active state.
| proto external void DSSession.RequestFinish | ( | ) |
Request finishing of hosted session (game won, draw, canceled)
| proto external void DSSession.RequestRestart | ( | ) |
Request restart of hosted session (with or without new parameters)
| proto external void DSSession.RequestShutdown | ( | ) |
Request termination of server.
| proto external string DSSession.ScenarioID | ( | ) |
ID of Scenario hosted on server.
| proto external int DSSession.Status | ( | ) |
Status of the hosted instance (EDsSessionState)