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proto native string | Name () |
| Name of the the session.
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proto native int | Status () |
| Status of the hosted instance (EDsSessionState)
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proto native int | PlayerLimit () |
| Player limit on the instance.
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proto native int | PlayerCount () |
| Player count on the instance.
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proto native void | RequestShutdown () |
| Request termination of server.
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proto native void | RequestActive () |
| Request server to enter active state.
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proto native void | RequestFinish () |
| Request finishing of hosted session (game won, draw, canceled)
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proto native void | RequestRestart () |
| Request restart of hosted session (with or without new parameters)
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proto native float | GetUpTime () |
| Get current session uptime in seconds.
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proto native string | RoomID () |
| ID of Room created on server.
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proto native string | ScenarioID () |
| ID of Scenario hosted on server.
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◆ GetUpTime()
proto native float DSSession.GetUpTime |
( |
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Get current session uptime in seconds.
◆ Name()
proto native string DSSession.Name |
( |
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◆ PlayerCount()
proto native int DSSession.PlayerCount |
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Player count on the instance.
◆ PlayerLimit()
proto native int DSSession.PlayerLimit |
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Player limit on the instance.
◆ RequestActive()
proto native void DSSession.RequestActive |
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Request server to enter active state.
◆ RequestFinish()
proto native void DSSession.RequestFinish |
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Request finishing of hosted session (game won, draw, canceled)
◆ RequestRestart()
proto native void DSSession.RequestRestart |
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Request restart of hosted session (with or without new parameters)
◆ RequestShutdown()
proto native void DSSession.RequestShutdown |
( |
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Request termination of server.
◆ RoomID()
proto native string DSSession.RoomID |
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ID of Room created on server.
◆ ScenarioID()
proto native string DSSession.ScenarioID |
( |
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ID of Scenario hosted on server.
◆ Status()
proto native int DSSession.Status |
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Status of the hosted instance (EDsSessionState)
The documentation for this interface was generated from the following file:
- GameLib/online/BackendApi.c