◆ CheckAuthorization()
◆ GameMode()
| proto external string Room.GameMode |
( |
| ) |
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◆ GameVersion()
| proto external string Room.GameVersion |
( |
| ) |
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◆ GetItems()
| proto external void Room.GetItems |
( |
out notnull array< Dependency > | items | ) |
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◆ GetPing()
| proto external float Room.GetPing |
( |
| ) |
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◆ GetQueueAvgWaitTime()
| proto external int Room.GetQueueAvgWaitTime |
( |
| ) |
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◆ GetQueueJoinTime()
| proto external int Room.GetQueueJoinTime |
( |
| ) |
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◆ GetQueueLastMoveTime()
| proto external int Room.GetQueueLastMoveTime |
( |
| ) |
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◆ GetQueueMaxSize()
| proto external int Room.GetQueueMaxSize |
( |
| ) |
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◆ GetQueueSize()
| proto external int Room.GetQueueSize |
( |
| ) |
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◆ GetQueueUserPosition()
| proto external int Room.GetQueueUserPosition |
( |
| ) |
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◆ HasBattlEye()
| proto external bool Room.HasBattlEye |
( |
| ) |
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◆ HostAddress()
| proto external string Room.HostAddress |
( |
| ) |
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◆ HostScenario()
◆ HostScenarioMod()
| proto external Dependency Room.HostScenarioMod |
( |
| ) |
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◆ HostType()
| proto external string Room.HostType |
( |
| ) |
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◆ IsAuthorized()
| proto external bool Room.IsAuthorized |
( |
| ) |
|
Was the password verified and may the client join the server or view its content.
◆ IsClientReady()
| proto external bool Room.IsClientReady |
( |
| ) |
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◆ IsCrossPlatform()
| proto external bool Room.IsCrossPlatform |
( |
| ) |
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◆ IsDownloadListLoaded()
| proto external bool Room.IsDownloadListLoaded |
( |
| ) |
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◆ IsFavorite()
| proto external bool Room.IsFavorite |
( |
| ) |
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◆ IsModded()
| proto external bool Room.IsModded |
( |
| ) |
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◆ Join()
◆ Joinable()
| proto external bool Room.Joinable |
( |
| ) |
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◆ LeaveJoinQueue()
| proto external void Room.LeaveJoinQueue |
( |
| ) |
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◆ LoadDownloadList()
◆ Name()
| proto external string Room.Name |
( |
| ) |
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◆ Official()
| proto external bool Room.Official |
( |
| ) |
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◆ OwnerName()
| proto external string Room.OwnerName |
( |
| ) |
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◆ PasswordProtected()
| proto external bool Room.PasswordProtected |
( |
| ) |
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◆ PlayerCount()
| proto external int Room.PlayerCount |
( |
| ) |
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◆ PlayerLimit()
| proto external int Room.PlayerLimit |
( |
| ) |
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◆ Region()
| proto external string Room.Region |
( |
| ) |
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◆ ScenarioName()
| proto external string Room.ScenarioName |
( |
| ) |
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◆ SetFavorite()
◆ SetQueueBackendCallback()
| proto external void Room.SetQueueBackendCallback |
( |
BackendCallback | callback | ) |
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◆ VerifyPassword()
The documentation for this interface was generated from the following file:
- GameLib/generated/online/Room.c