◆ CheckAuthorization()
Check on reconnect for password protected server.
- player should be able to rejoin without reentering the password
◆ GameMode()
proto native string Room.GameMode |
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◆ GameVersion()
proto native string Room.GameVersion |
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◆ GetItems()
Get the list of addons that are present on the server.
Available just if IsAuthorized() returns true
◆ GetPing()
proto native float Room.GetPing |
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Get the last measured ping value.
The ping is measured between client and a ping site that corresponds to the server
◆ HasBattlEye()
proto native bool Room.HasBattlEye |
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◆ HostAddress()
proto native string Room.HostAddress |
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◆ HostScenario()
◆ HostScenarioMod()
Addon that contains the hosted scenario.
◆ HostType()
proto native string Room.HostType |
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Specifies type of server.
Check backend documentation for specific values.
◆ IsAuthorized()
proto native bool Room.IsAuthorized |
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Was the password verified and may the client join the server or view its content.
◆ IsClientReady()
proto native bool Room.IsClientReady |
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Are client's mods the same as in this room?
◆ IsCrossPlatform()
proto native bool Room.IsCrossPlatform |
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◆ IsDownloadListLoaded()
proto native bool Room.IsDownloadListLoaded |
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Is the list of hosted addons ready or should we load it (LoadDownloadList)
◆ IsFavorite()
proto native bool Room.IsFavorite |
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◆ IsModded()
proto native bool Room.IsModded |
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◆ Join()
◆ Joinable()
proto native bool Room.Joinable |
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Returns false if the server is not ready to receive players (e.g.
is restarting / has some network issues / just crashed etc.)
◆ LoadDownloadList()
Load informations about hosted addons.
User has to be authorized first.
◆ Name()
proto native string Room.Name |
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◆ Official()
proto native bool Room.Official |
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Returns true for official dedicated server and false for community servers.
◆ OwnerName()
proto native string Room.OwnerName |
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BI-account name of the server owner (if known)
◆ PasswordProtected()
proto native bool Room.PasswordProtected |
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Does the server require a password to join.
◆ PlayerCount()
proto native int Room.PlayerCount |
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◆ PlayerLimit()
proto native int Room.PlayerLimit |
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◆ Region()
proto native string Room.Region |
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◆ ScenarioName()
proto native string Room.ScenarioName |
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◆ SetFavorite()
◆ VerifyPassword()
Check if the server is matching.
The documentation for this interface was generated from the following file:
- GameLib/online/serverBrowser.c