◆ ~DebugTextScreenSpace()
void DebugTextScreenSpace.~DebugTextScreenSpace |
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◆ Create()
Creates a text instance.
- Warning
- Returned instance should be saved to
ref
, otherwise it is impossible to remove from screen (unless DebugTextFlags.ONCE is used).
- Parameters
-
world | In which world should be the text drawn |
text | Text to draw on screen |
flags | DebugTextFlags |
x | X coordinate of the top left corner of the text |
y | Y coordinate of the top left corner of the text |
size | Size of the font in pixels |
color | Color of the text |
bgColor | Color of the back background behind the text |
priority | Z order priority. Note: texts with background are always rendered under texts without background. |
- Returns
- DebugText Instance of debug text with given properties set, if flags contains DebugTextFlags.ONCE null is returned
◆ GetPosition()
proto external vector DebugTextScreenSpace.GetPosition |
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◆ SetPosition()
proto external void DebugTextScreenSpace.SetPosition |
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float |
x, |
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float |
y |
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The documentation for this interface was generated from the following file:
- Core/generated/Debug/DebugTextScreenSpace.c