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| static proto DebugTextWorldSpace | Create (BaseWorld world, string text, DebugTextFlags flags, float x, float y, float z, float size=20.0, int color=0xFFFFFFFF, int bgColor=0x00000000, int priority=1000) |
| | Creates a text instance.
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| |
| static proto DebugTextWorldSpace | CreateInWorld (BaseWorld world, string text, DebugTextFlags flags, vector transform[4], float size=20.0, int color=0xFFFFFFFF, int bgColor=0x00000000, int priority=1000) |
| | The text is placed in world and is occluded by other objects.
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| |
◆ ~DebugTextWorldSpace()
| void DebugTextWorldSpace.~DebugTextWorldSpace |
( |
| ) |
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◆ Create()
Creates a text instance.
- Warning
- Returned instance should be saved to
ref, otherwise it is impossible to remove from screen (unless DebugTextFlags.ONCE is used).
- Parameters
-
| world | In which world should be the text drawn |
| text | Text to draw on screen |
| flags | DebugTextFlags |
| x | X coordinate of the top left corner of the text in world space |
| y | Y coordinate of the top left corner of the text in world space |
| z | Z coordinate of the top left corner of the text in world space |
| size | Size of the font in pixels |
| color | Color of the text |
| bgColor | Color of the back background behind the text |
| priority | Z order priority. Note: texts with background are always rendered under texts without background. |
- Returns
- DebugText Instance of debug text with given properties set, if flags contains DebugTextFlags.ONCE null is returned
◆ CreateInWorld()
The text is placed in world and is occluded by other objects.
The size is in meters (approximately).
- Parameters
-
| size | Size of the font in meters (approximately) |
- See also
- DebugTextWorldSpace.Create
◆ GetPosition()
| proto external vector DebugTextWorldSpace.GetPosition |
( |
| ) |
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◆ GetTransform()
| proto void DebugTextWorldSpace.GetTransform |
( |
out vector | mat[4] | ) |
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Returns the transformation matrix of the text. Useful only for texts created with CreateInWorld().
◆ SetPosition()
| proto external void DebugTextWorldSpace.SetPosition |
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float | x, |
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float | y, |
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float | z ) |
◆ SetTransform()
| proto external void DebugTextWorldSpace.SetTransform |
( |
vector | mat[4] | ) |
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Sets the transformation matrix of the text. Useful only for texts created with CreateInWorld().
The documentation for this interface was generated from the following file:
- Core/generated/Debug/DebugTextWorldSpace.c