◆ EBTConfigPlugin()
void EBTConfigPlugin.EBTConfigPlugin |
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◆ ButtonOK()
void EBTConfigPlugin.ButtonOK |
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◆ ButtonUpdateDropdownMenu()
void EBTConfigPlugin.ButtonUpdateDropdownMenu |
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◆ Configure()
override void EBTConfigPlugin.Configure |
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◆ CopyToClipboard()
static bool EBTConfigPlugin.CopyToClipboard |
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◆ GetBlenderPathFromEnumIndex()
static bool EBTConfigPlugin.GetBlenderPathFromEnumIndex |
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int | index, |
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out string | path ) |
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◆ GetDefaultBlenderPath()
static bool EBTConfigPlugin.GetDefaultBlenderPath |
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out string | path | ) |
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◆ GetRegisteredBlenderExecutables()
static ref ParamEnumArray EBTConfigPlugin.GetRegisteredBlenderExecutables |
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◆ HasBlenderRegistered()
static bool EBTConfigPlugin.HasBlenderRegistered |
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◆ Update()
static void EBTConfigPlugin.Update |
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◆ UpdateRegisteredBlenderExecutables()
static void EBTConfigPlugin.UpdateRegisteredBlenderExecutables |
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◆ m_aBlenderPaths
◆ m_bCopyToClipboard
bool EBTConfigPlugin.m_bCopyToClipboard = false |
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◆ m_iDefaultPath
int EBTConfigPlugin.m_iDefaultPath |
◆ NO_EXECUTABLE_ENUM
◆ s_Instance
◆ s_RegisteredBlenderExecutables
◆ shouldReload
bool EBTConfigPlugin.shouldReload = true |
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The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/EnfusionBlenderTools/EBTConfig.c