◆ Configure()
| void WorkbenchPlugin.Configure |
( |
| ) |
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Implemented in BakeMLODPlugin, CameraOrientationTool, EBTConfigPlugin, EntityOrientationTool, EntityRelativePlugin, PeerPlugin, ResourceImportPlugin, TerrainImportPlugin, TextureImportPlugin, WorldExporterPlugin, and WorldRunPlugin.
◆ OnResourceContextMenu()
| void WorkbenchPlugin.OnResourceContextMenu |
( |
notnull array< ResourceName > | resources | ) |
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◆ Run()
| void WorkbenchPlugin.Run |
( |
| ) |
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Implemented in BatchTextureProcessorPlugin, BuildShoreMapWEPlugin, CameraOrientationTool, CheckLocalizationPlugin, EntityOrientationTool, EntityRelativePlugin, GenerateFlowMapsWEPlugin, ResaveMetaPlugin, ResavePlugin, ResourceProcessorPlugin, ValidateFBXPlugin, WorldExporterPlugin, and WorldRunPlugin.
◆ RunCommandline()
| void WorkbenchPlugin.RunCommandline |
( |
| ) |
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The documentation for this interface was generated from the following file:
- GameLib/generated/WorkbenchAPI/Plugins/WorkbenchPlugin.c