Enfusion Script API
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LightEntity Member List

This is the complete list of members for LightEntity, including all inherited members.

_WB_AfterWorldUpdate(float timeSlice)GenericEntity
_WB_CanAnchorSnap(IEntitySource thisSrc, int thisAnchor, IEntitySource otherSrc, int otherAnchor, bool isReceiver)GenericEntity
_WB_CanCopy(IEntitySource src)GenericEntity
_WB_CanDelete(IEntitySource src)GenericEntity
_WB_CanRename(IEntitySource src)GenericEntity
_WB_CanSelect(IEntitySource src)GenericEntity
_WB_EnablePhysics(IEntitySource src, bool physics)GenericEntity
_WB_GetAnchor(inout vector position, IEntitySource src, int index)GenericEntity
_WB_GetAnchorCount(IEntitySource src)GenericEntity
_WB_GetBoundBox(inout vector min, inout vector max, IEntitySource src)GenericEntity
_WB_GetContextMenuItems()GenericEntity
_WB_GetEditableOwner()GenericEntity
_WB_GetEditorAPI()GenericEntity
_WB_GetUserEnums(string varName, IEntitySource src)GenericEntity
_WB_MakeVisible(IEntitySource src, bool visible)GenericEntity
_WB_OnAnchorSnapped(IEntitySource thisSrc, int thisAnchor, IEntitySource otherSrc, int otherAnchor, bool isReceiver)GenericEntity
_WB_OnContextMenu(int id)GenericEntity
_WB_OnCreate(IEntitySource src)GenericEntity
_WB_OnDelete(IEntitySource src)GenericEntity
_WB_OnInit(inout vector mat[4], IEntitySource src)GenericEntity
_WB_OnKeyChanged(BaseContainer src, string key, BaseContainerList ownerContainers, IEntity parent)GenericEntity
_WB_OnKeyDown(int keyCode)GenericEntity
_WB_OnParentChange(IEntitySource src, IEntitySource prevParentSrc)GenericEntity
_WB_OnPhysSimulPlacementBegin(IEntitySource src)GenericEntity
_WB_OnRename(IEntitySource src, string oldName)GenericEntity
_WB_SetExtraVisualiser(EntityVisualizerType type, IEntitySource src)GenericEntity
_WB_SetTransform(inout vector mat[4], IEntitySource src)GenericEntity
_WB_ShouldShowBoundBox(IEntitySource src)GenericEntity
Activate()GenericEntity
AddChild(notnull IEntity child, TNodeId pivot, EAddChildFlags flags=EAddChildFlags.AUTO_TRANSFORM)IEntity
Animate(float speed, int loop)IEntity
AnimateEx(float speed, int loop, out vector lin, out vector ang)IEntity
ClearEventMask(EntityEvent e)IEntity
ClearFlags(EntityFlags flags, bool recursively=false)IEntity
ClearLightFlags(LightFlags flags)LightEntity
Clone()Managed
ConnectToDiagSystem()GenericEntityprotected
CoordToLocal(vector coord)IEntity
CoordToParent(vector coord)IEntity
CreateLight(LightType type, LightFlags flags, float radius, Color color, float LV, vector position, vector direction=vector.Forward)LightEntitystatic
Deactivate()GenericEntity
DisconnectFromDiagSystem()GenericEntityprotected
EOnActivate(IEntity owner)GenericEntityprotected
EOnAnimEvent(IEntity owner, int type, int slot)IEntityprotected
EOnContact(IEntity owner, IEntity other, Contact contact)IEntityprotected
EOnDeactivate(IEntity owner)GenericEntityprotected
EOnDiag(IEntity owner, float timeSlice)GenericEntityprotected
EOnFixedFrame(IEntity owner, float timeSlice)IEntityprotected
EOnFixedPostFrame(IEntity owner, float timeSlice)IEntityprotected
EOnFrame(IEntity owner, float timeSlice)IEntityprotected
EOnInit(IEntity owner)IEntityprotected
EOnJointBreak(IEntity owner, IEntity other)IEntityprotected
EOnPhysicsActive(IEntity owner, bool activeState)IEntityprotected
EOnPhysicsMove(IEntity owner)IEntityprotected
EOnPostFrame(IEntity owner, float timeSlice)IEntityprotected
EOnPostSimulate(IEntity owner, float timeSlice)IEntityprotected
EOnSimulate(IEntity owner, float timeSlice)IEntityprotected
EOnTouch(IEntity owner, IEntity other, int touchTypesMask)IEntityprotected
EOnUser0(IEntity other, int extra)IEntityprotected
EOnUser1(IEntity other, int extra)IEntityprotected
EOnUser2(IEntity other, int extra)IEntityprotected
EOnUser3(IEntity other, int extra)IEntityprotected
EOnUser4(IEntity other, int extra)IEntityprotected
EOnVisible(IEntity owner, int frameNumber)IEntityprotected
FindComponent(TypeName typeName)IEntity
FindComponentData(TypeName typeName)IEntity
FindComponents(TypeName typeName, notnull array< Managed > outComponents)IEntity
GetAngles()IEntity
GetAnimation()IEntity
GetBoneIndex(string boneName)IEntity
GetBoneLocalMatrix(TNodeId bone, out vector mat[4])IEntity
GetBoneMatrix(TNodeId bone, out vector mat[4])IEntity
GetBoneNames(out notnull array< string > boneNames)IEntity
GetBounds(out vector mins, out vector maxs)IEntity
GetChildren()IEntity
GetConeAngle()LightEntity
GetEventMask()IEntity
GetFlags()IEntity
GetID()IEntity
GetLocalAngles()IEntity
GetLocalTransform(out vector mat[])IEntity
GetLocalTransformAxis(int axis)IEntity
GetLocalYawPitchRoll()IEntity
GetMatrixFromSource(BaseWorld world, IEntitySource src, bool withScale, out vector mat[4])GenericEntitystatic
GetName()IEntity
GetNearPlane()LightEntity
GetOrigin()IEntity
GetParent()IEntity
GetParticles()IEntity
GetPhysics()IEntity
GetPivot()IEntity
GetPrefabData()IEntity
GetRadius()LightEntity
GetRootParent()IEntity
GetScale()IEntity
GetSibling()IEntity
GetTransform(out vector mat[])IEntity
GetTransformAxis(int axis)IEntity
GetVObject()IEntity
GetWorld()IEntity
GetWorldBounds(out vector mins, out vector maxs)IEntity
GetWorldTransform(out vector mat[])IEntity
GetWorldTransformAxis(int axis)IEntity
GetYawPitchRoll()IEntity
IEntity(IEntitySource src, IEntity parent)IEntityprotected
IsCastShadow()LightEntity
IsDeleted()IEntity
IsDynamic()LightEntity
IsEnabled()LightEntity
IsLightFlagsSet(LightFlags flags)LightEntity
IsLoaded()IEntity
IsRemoved()IEntity
OnTransformReset(bool isCorrection=false, vector newVelocity=vector.Zero)GenericEntity
OnTransformResetImpl(TransformResetParams params)GenericEntityprotected
Preload(IEntitySource src)GenericEntitystatic
RemoveChild(notnull IEntity child, bool keepTransform=false)IEntity
Rpc(func method, void p0=NULL, void p1=NULL, void p2=NULL, void p3=NULL, void p4=NULL, void p5=NULL, void p6=NULL, void p7=NULL)GenericEntity
RplLoad(ScriptBitReader reader)GenericEntityprotected
RplSave(ScriptBitWriter writer)GenericEntityprotected
SendEvent(notnull IEntity actor, EntityEvent e, void extra)IEntity
SetAngles(vector angles)IEntity
SetBone(TNodeId bone, vector angles, vector trans, float scale)IEntity
SetBoneMatrix(TNodeId bone, vector mat[4])IEntity
SetCameraMask(int mask)IEntity
SetCastShadow(bool enable)LightEntity
SetColor(Color color, float LV)LightEntity
SetConeAngle(float angle)LightEntity
SetConeAngleAttenuation(float coneAngleAttenuation)LightEntity
SetDistanceAtt(float att)LightEntity
SetEnabled(bool state)LightEntity
SetEventMask(EntityEvent e)IEntity
SetFixedLOD(int lod)IEntity
SetFlags(EntityFlags flags, bool recursively=false)IEntity
SetIntensityEVClip(float clipEV)LightEntity
SetLensFlareIndex(int index)LightEntity
SetLensFlareOffset(vector offset)LightEntity
SetLensFlareScale(float scale)LightEntity
SetLensFlareType(LightLensFlareType type)LightEntity
SetLightDirection(vector direction)LightEntity
SetLightFlags(LightFlags flags)LightEntity
SetLocalTransform(vector mat[4])IEntity
SetName(string name)IEntity
SetNearPlane(float nearPlane)LightEntity
SetObject(VObject object, string options)IEntity
SetOrigin(vector orig)IEntity
SetRadius(float radius)LightEntity
SetScale(float scale)IEntity
SetTexture(ResourceName textureName)LightEntity
SetTransform(vector mat[4])IEntity
SetVComponentFlags(VCFlags flags)IEntity
SetVolumeEffect(float intensity, float offset, float scale)LightEntity
SetWorldTransform(vector mat[4])IEntity
SetYawPitchRoll(vector angles)IEntity
Show(bool show)GenericEntity
Update()IEntity
VectorToLocal(vector vec)IEntity
VectorToParent(vector vec)IEntity