◆ CanReturnRunning()
static bool Node.CanReturnRunning |
( |
| ) |
|
|
staticprotected |
◆ ClearVariable()
proto void Node.ClearVariable |
( |
string |
name | ) |
|
◆ GetCallstackStr()
proto void Node.GetCallstackStr |
( |
out string |
val | ) |
|
◆ GetNodeID()
proto external int Node.GetNodeID |
( |
| ) |
|
◆ GetOnHoverDescription()
static string Node.GetOnHoverDescription |
( |
| ) |
|
|
staticprotected |
◆ GetParentTreeName()
proto void Node.GetParentTreeName |
( |
out string |
val | ) |
|
◆ GetVariableIn()
proto bool Node.GetVariableIn |
( |
string |
name, |
|
|
out void |
val |
|
) |
| |
◆ GetVariablesIn()
◆ GetVariablesOut()
◆ GetVariableType()
◆ SetVariableOut()
proto void Node.SetVariableOut |
( |
string |
name, |
|
|
void |
val |
|
) |
| |
◆ VisibleInPalette()
static bool Node.VisibleInPalette |
( |
| ) |
|
|
staticprotected |
◆ m_aEmptyVars
The documentation for this interface was generated from the following file:
- GameLib/generated/AI/Node.c