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static proto int | FindColliderIndex (MeshObject meshObject, string colliderName) |
| Looks for a collider using colliderName in meshObject , returns collider index or -1.
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static proto int | GetNodeIndex (MeshObject meshObject, int colliderIndex) |
| Gets node index (parent bone) from colliderIndex in meshObject , returns node index or -1.
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◆ FindColliderIndex()
Looks for a collider using colliderName
in meshObject
, returns collider index or -1.
◆ GetNodeIndex()
static proto int PhysicsUtils.GetNodeIndex |
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MeshObject |
meshObject, |
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int |
colliderIndex |
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) |
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static |
Gets node index (parent bone) from colliderIndex
in meshObject
, returns node index or -1.
The documentation for this interface was generated from the following file:
- GameLib/generated/Physics/PhysicsUtils.c