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| static proto int | FindColliderIndex (MeshObject meshObject, string colliderName) |
| | Looks for a collider using colliderName in meshObject, returns collider index or -1.
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| static proto int | GetNodeIndex (MeshObject meshObject, int colliderIndex) |
| | Gets node index (parent bone) from colliderIndex in meshObject, returns node index or -1.
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◆ FindColliderIndex()
Looks for a collider using colliderName in meshObject, returns collider index or -1.
◆ GetNodeIndex()
| static proto int PhysicsUtils.GetNodeIndex |
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MeshObject | meshObject, |
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int | colliderIndex ) |
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Gets node index (parent bone) from colliderIndex in meshObject, returns node index or -1.
The documentation for this interface was generated from the following file:
- GameLib/generated/Physics/PhysicsUtils.c