Enfusion Script API
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Topics | |
Vehicles | |
Classes | |
interface | Contact |
Output structure for reporting collisions. More... | |
interface | Physics |
Wrapper over a physics simulation of an entity. More... | |
interface | Physics6DOFJoint |
6 DOF joint simulation. More... | |
interface | Physics6DOFSpringJoint |
6 DOF spring joint simulation. More... | |
interface | PhysicsBallSocketJoint |
Ball socket joint simulation. More... | |
interface | PhysicsBlock |
Disables collisions between two entities. More... | |
interface | PhysicsConeTwistJoint |
Cone twist joint simulation. More... | |
interface | PhysicsFixedJoint |
Fixed joint simulation. More... | |
interface | PhysicsGeom |
Geometric shapes relevant for physics simulation. More... | |
interface | PhysicsGeomDef |
Geometry element properties. More... | |
interface | PhysicsHingeJoint |
Hinge joint simulation. More... | |
interface | PhysicsJoint |
Wrapper over joint simulation. More... | |
interface | PhysicsMaterial |
Surface properties relevant for physics simulation. More... | |
interface | PhysicsRagdoll |
Wrapper over Ragdoll simulation. More... | |
interface | PhysicsSliderJoint |
Slider joint simulation. More... | |
interface | PhysicsWorld |
Physical simulation of the world. More... | |
interface | SurfaceProperties |
General surface properties. More... | |
interface | PhysicsUtils |
Enumerations | |
enum | ActiveState { ActiveState.INACTIVE , ActiveState.ACTIVE , ActiveState.ALWAYS_ACTIVE } |
Activation state of the physics controller in the physics world. More... | |
enum | SimulationState { SimulationState.NONE , SimulationState.COLLISION , SimulationState.SIMULATION } |
State/presence of the physics controller in physics world. More... | |
enum ActiveState |
enum SimulationState |
State/presence of the physics controller in physics world.
When it's created as static, only SimulationState.NONE or SimulationState.COLLISION can be used. For dynamic ones, there is also SimulationState.SIMULATION for full dynamic simulation.
Enumerator | |
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NONE | body is not in simulation, nor in collision world |
COLLISION | body is in collision world, but it's not simulated |
SIMULATION | dynamic bodies are colliding and are simulated |