PointInfo - declare object, allows to define position (before named ComponentPositionInfo)
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PointInfo - declare object, allows to define position (before named ComponentPositionInfo)
◆ PointInfo()
void PointInfo.PointInfo |
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◆ GetBoneName()
proto external string PointInfo.GetBoneName |
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◆ GetLocalTransform()
proto external void PointInfo.GetLocalTransform |
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out vector | outMat[4] | ) |
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◆ GetLocalTransformAxis()
proto external vector PointInfo.GetLocalTransformAxis |
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int | axis | ) |
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◆ GetModelTransform()
proto external void PointInfo.GetModelTransform |
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out vector | outMat[4] | ) |
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◆ GetModelTransformAxis()
proto external vector PointInfo.GetModelTransformAxis |
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int | axis | ) |
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◆ GetNodeId()
proto external int PointInfo.GetNodeId |
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◆ GetOwner()
proto external IEntity PointInfo.GetOwner |
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◆ GetTransform()
proto external void PointInfo.GetTransform |
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out vector | outMat[4] | ) |
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◆ GetTransformAxis()
proto external vector PointInfo.GetTransformAxis |
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int | axis | ) |
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◆ GetTransformNode()
proto external void PointInfo.GetTransformNode |
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out vector | outMat[4] | ) |
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◆ GetWorldTransform()
proto external void PointInfo.GetWorldTransform |
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out vector | outMat[4] | ) |
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If the owner is not specified, the local transform will be equal to the world transform.
◆ GetWorldTransformAxis()
proto external vector PointInfo.GetWorldTransformAxis |
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int | axis | ) |
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◆ Init()
proto external void PointInfo.Init |
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IEntity | owner | ) |
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◆ Set()
proto external void PointInfo.Set |
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IEntity | owner, |
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string | boneName, |
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vector | matInOwnerSpace[4] ) |
The documentation for this interface was generated from the following file:
- GameLib/generated/PointInfo.c