|
| void | OnRegisterResource (string absFileName, BaseContainer metaFile) |
| |
| BuildResourceContext | OnBuildResource (string absSrcFileName, string absDestFileName, BaseContainer metaFile, BaseContainer configuration, GeneratedResources generatedResources) |
| |
| void | OnRenameResource (string absFileNameOld, string absFileNameNew, BaseContainer metaFile) |
| |
| string | OnGetMaterialGenerateDir (string absModelPath) |
| | Returns a directory where new default materials may be generated for given mesh object model (absModelPath).
|
| |
| string | OnGetMaterialClassName (string absMaterialPath, GeneratedResources generatedResources) |
| | Returns suggested MaterialClass name for given material path.
|
| |
| void | OnMaterialCreated (string absMaterialPath, BaseContainer materialSrc, GeneratedResources generatedResources) |
| |
| void | Run () |
| |
| void | RunCommandline () |
| |
| void | Configure () |
| |
| void | OnResourceContextMenu (notnull array< ResourceName > resources) |
| |
| proto external ref Managed | Clone () |
| | Return shallow copy of object, or null if it is not allowed (not public constructor)
|
| |
◆ OnBuildResource()
◆ OnGetMaterialClassName()
Returns suggested MaterialClass name for given material path.
◆ OnGetMaterialGenerateDir()
| string ResourceManagerPlugin.OnGetMaterialGenerateDir |
( |
string | absModelPath | ) |
|
Returns a directory where new default materials may be generated for given mesh object model (absModelPath).
Implemented in ResourceImportPlugin.
◆ OnMaterialCreated()
◆ OnRegisterResource()
◆ OnRenameResource()
The documentation for this interface was generated from the following file:
- GameLib/generated/WorkbenchAPI/Plugins/ResourceManagerPlugin.c