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void | TextureImportPlugin () |
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bool | IsImage (string className) |
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override void | OnRegisterResource (string absFileName, BaseContainer metaFile) |
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override void | OnRenameResource (string absFileNameOld, string absFileNameNew, BaseContainer metaFile) |
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override void | Configure () |
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void | OkButton () |
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void | OnRegisterResource (string absFileName, BaseContainer metaFile) |
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BuildResourceContext | OnBuildResource (string absFileName, BaseContainer metaFile, GeneratedResources generatedResources) |
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void | OnRenameResource (string absFileNameOld, string absFileNameNew, BaseContainer metaFile) |
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string | OnGetMaterialGenerateDir (string absModelPath) |
| Returns a directory where new default materials may be generated for given mesh object model (absModelPath ).
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string | OnGetMaterialClassName (string absMaterialPath, GeneratedResources generatedResources) |
| Returns suggested MaterialClass name for given material path.
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void | OnMaterialCreated (string absMaterialPath, BaseContainer materialSrc, GeneratedResources generatedResources) |
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void | Run () |
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void | RunCommandline () |
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void | Configure () |
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void | OnResourceContextMenu (notnull array< ResourceName > resources) |
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proto external ref Managed | Clone () |
| Return shallow copy of object, or null if it is not allowed (not public constructor)
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◆ TextureImportPlugin()
void TextureImportPlugin.TextureImportPlugin |
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| ) |
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◆ Configure()
override void TextureImportPlugin.Configure |
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◆ IsImage()
bool TextureImportPlugin.IsImage |
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string |
className | ) |
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◆ OkButton()
void TextureImportPlugin.OkButton |
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| ) |
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◆ OnRegisterResource()
override void TextureImportPlugin.OnRegisterResource |
( |
string |
absFileName, |
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BaseContainer |
metaFile |
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) |
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◆ OnRenameResource()
◆ Enabled
bool TextureImportPlugin.Enabled |
◆ m_TextureTypes
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/TextureImportTool.c