◆ Cancel()
bool ValidateFBXPlugin.Cancel |
( |
| ) |
|
◆ OK()
bool ValidateFBXPlugin.OK |
( |
| ) |
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◆ OnResourceContextMenu()
override void ValidateFBXPlugin.OnResourceContextMenu |
( |
notnull array< ResourceName > |
resources | ) |
|
◆ Run()
override void ValidateFBXPlugin.Run |
( |
| ) |
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◆ allFbxs
◆ BoneNames
bool ValidateFBXPlugin.BoneNames |
◆ GamematNames
bool ValidateFBXPlugin.GamematNames |
◆ MaterialNames
bool ValidateFBXPlugin.MaterialNames |
◆ TextureGUIDs
bool ValidateFBXPlugin.TextureGUIDs |
◆ UsageProperty
bool ValidateFBXPlugin.UsageProperty |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateFBXPlugin.c