◆ Cancel()
| bool ValidateFBXPlugin.Cancel |
( |
| ) |
|
◆ FillAssetTypes()
| static void ValidateFBXPlugin.FillAssetTypes |
( |
| ) |
|
|
static |
◆ GetAssetTypes()
◆ OK()
| bool ValidateFBXPlugin.OK |
( |
| ) |
|
◆ OnResourceContextMenu()
| override void ValidateFBXPlugin.OnResourceContextMenu |
( |
notnull array< ResourceName > | resources | ) |
|
◆ Run()
| override void ValidateFBXPlugin.Run |
( |
| ) |
|
◆ allFbxs
| ref array<string> ValidateFBXPlugin.allFbxs = new array<string> |
|
static |
◆ DEFAULT_ENUM
◆ log_file_folder_path
| string ValidateFBXPlugin.log_file_folder_path |
◆ s_AssetTypes
◆ Type
| int ValidateFBXPlugin.Type |
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateFBXPlugin.c