◆ Cancel()
bool ValidateMaterialPlugin.Cancel |
( |
| ) |
|
◆ FillResourceArrays()
◆ GetCommand()
string ValidateMaterialPlugin.GetCommand |
( |
int |
matCount | ) |
|
◆ OK()
bool ValidateMaterialPlugin.OK |
( |
| ) |
|
◆ OnResourceContextMenu()
override void ValidateMaterialPlugin.OnResourceContextMenu |
( |
notnull array< ResourceName > |
resources | ) |
|
◆ Run()
override void ValidateMaterialPlugin.Run |
( |
| ) |
|
◆ m_bCheckDefaultValues
bool ValidateMaterialPlugin.m_bCheckDefaultValues |
◆ m_bCheckExtension
bool ValidateMaterialPlugin.m_bCheckExtension |
◆ m_bCheckExtremeValues
bool ValidateMaterialPlugin.m_bCheckExtremeValues |
◆ m_bCheckSlots
bool ValidateMaterialPlugin.m_bCheckSlots |
◆ m_bCheckTexturesRGBs
bool ValidateMaterialPlugin.m_bCheckTexturesRGBs |
◆ m_bCheckUVTilingLimits
bool ValidateMaterialPlugin.m_bCheckUVTilingLimits |
◆ m_bDependencies
bool ValidateMaterialPlugin.m_bDependencies |
◆ m_bImportDefaultValues
bool ValidateMaterialPlugin.m_bImportDefaultValues |
◆ m_bResolution
bool ValidateMaterialPlugin.m_bResolution |
◆ m_bSTPrefix
bool ValidateMaterialPlugin.m_bSTPrefix |
◆ m_ePerformChecksOn
ValidationType ValidateMaterialPlugin.m_ePerformChecksOn |
◆ m_fMaxPropertyValue
float ValidateMaterialPlugin.m_fMaxPropertyValue |
◆ m_fMaxUVTiling
float ValidateMaterialPlugin.m_fMaxUVTiling |
◆ m_fMinPropertyValue
float ValidateMaterialPlugin.m_fMinPropertyValue |
◆ m_fMinUVTiling
float ValidateMaterialPlugin.m_fMinUVTiling |
◆ materials
◆ textures
The documentation for this interface was generated from the following file:
- WorkbenchGameCommon/ValidateMaterialPlugin.c