addMagazine

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Operation Flashpoint version 1.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Add a magazine to a person . Infantry units can only carry a specific number of magazines, once the magazine slots are filled, any further addMagazine commands are ignored.

Note: When you add a new weapon via scripting commands as well as the magazines for it, the addMagazine command has to be given before the addWeapon command, otherwise the weapon won't be loaded.

Syntax

Syntax:
Person addMagazine "magazineName"
Parameters:
Person: Object - person to add the magazines to
magazineName: String - magazine name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "M16"

Additional Information

Multiplayer:
Behaviour unknown.
See also:
removeMagazine, removeMagazines, addWeapon

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 2, 2006 - 06:59
Hoz
If the unit has magazines already, you may need to use the commands removeMagazine or removeMagazines to make space for the mags you want to add.

Posted on September 11, 2007 - 15:39
Lester
The command doesn't stop adding magazines if the slots are full, it's possible do add much more magazines as slots are defined.

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