addWeapon

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Introduced in Operation Flashpoint version 1.00Arguments of this scripting command have to be local to the client the command is executed onEffects of this scripting command are broadcasted over the network and happen on every computer in the network

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Add a weapon to a unit. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.

Syntax

Syntax:
unitName addWeapon weaponName
Parameters:
unitName: Object - unit to add the weapon to
weaponName: String - weapon name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addWeapon "M16"

Additional Information

Multiplayer:
-
See also:
removeWeapon, removeAllWeapons, addMagazine

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 2, 2006 - 10:19
hardrock
Notes from before the conversion:

To ensure that the weapon is loaded at the start of the mission, add at least one magazine (addMagazine) before adding the weapon. To remove weapons use the removeAllWeapons or the removeWeapon commands.


talkingtoaj

When adding a weapon in-game, a bug means that sometimes the weapon can't be fired. Swap to a different weapon and swap back again to enable the newly added weapon to fire; or drop and pick up the weapon again.



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