countEnemy

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Editors, please check Policy: Scripting Command Page Syntax.
Introduced in Operation Flashpoint version 1.00Arguments of this scripting command don't have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Operation Flashpoint
Version:
1.00

Description

Description:
Count how many units in the array are considered enemy to the given unit.

Syntax

Syntax:
Number = Unit countEnemy Array
Parameters:
Unit: Object
Array with elements of type Unit
Return Value:
Number

Examples

Example 1:
_num=player countEnemy list _triggerOne

Additional Information

Multiplayer:
Behaviour unknown.
See also:
countFriendly, countSide, countUnknown

Notes

Notes

+ Add Note

Only post proven facts here. Use the talk page or the forums for discussions.

Notes

Posted on August 3, 2006 - 14:28
hardrock
Notes from before the conversion:

The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.

Posted on December 15, 2006 - 04:46
Kronzky
The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)

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