setWaypointType

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Introduced in Armed Assault version 1.00

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.00

Description

Description:
Changes the waypoint type.

Type can be:

  • "MOVE"
  • "DESTROY"
  • "GETIN"
  • "SAD"
  • "JOIN"
  • "LEADER"
  • "GETOUT"
  • "CYCLE"
  • "LOAD"
  • "UNLOAD"
  • "TR UNLOAD"
  • "HOLD"
  • "SENTRY"
  • "GUARD"
  • "TALK"
  • "SCRIPTED"
  • "SUPPORT"
  • "GETIN NEAREST"
  • "DISMISS"
  • "AND"
  • "OR"
  • VBS2 only: "LOITER"

More details at Waypoint types.

Syntax

Syntax:
waypoint setWaypointType type
Parameters:
waypoint: Array - format Waypoint
type: String
Return Value:
Nothing

Examples

Example 1:
[_grp, 2] setWaypointType "HOLD"

Additional Information

Multiplayer:
-
See also:
Waypoint types, addWaypoint, waypointType

Notes

Notes


Only post proven facts here. Use the talk page or the forums for discussions.

Notes

For waypoint types description look at

Using Move With a game logic group will move the logic to the set location just like setpos

                   _wp = group logic1 addWaypoint [ getpos player, 1];
                    [group logic1, 1] setWPPos getpos player;
                   [group logic1, 1] setWaypointType "move";ArmAtec

In the editor only AND and OR type of waypoints are available for GAME LOGICS but you can use CYCLE type as well in setWaypointType

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