setCurrentWaypoint

From Bohemia Interactive Community
Jump to: navigation, search
Introduced with Armed Assault version 1.05
  Arguments of this scripting command have to be local to the client the command is executed on

Click on the images for descriptions

Introduced in

Game:
Armed Assault
Version:
1.05

Description

Description:
Sets the currently active waypoint for a group.

Syntax

Syntax:
groupName setCurrentWaypoint waypoint
Parameters:
groupName: Object or Group
waypoint: Array - format Waypoint
Return Value:
Nothing

Examples

Example 1:
_grp setCurrentWaypoint [_grp, 1];

Additional Information

Multiplayer:
-
See also:
waypointsdeleteWaypointcopyWaypointssetWaypointBehavioursetWaypointCombatModesetWaypointCompletionRadiussetWaypointDescriptionsetWaypointFormationsetWaypointHousePositionsetWaypointPositionsetWaypointScriptsetWaypointSpeedsetWaypointStatementssetWaypointTimeoutsetWaypointTypesetWaypointVisiblewaypointAttachVehiclewaypointAttachedVehiclesetWaypointLoiterRadiuswaypointLoiterRadiusaddWaypointsetWaypointLoiterTypewaypointSpeed

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Posted on 27 Aug 2007
Way
(A1 1.08) Does not seem to work with Game Logic. Crashes to desktop.
Posted on 26 Nov 2008
Ceeeb
Note that a waypoints number as seen in the mission editor is not the same as it's waypoint number using this command. In the mission editor, waypoint 0 refers to the first placed waypoint, whereas waypoint 0 with the setCurrentWaypoint command refers to the unit's initial position waypoint.
Posted on 17 Jan 2010
Galzohar
(A2 1.05) This command may crash the game to desktop if you call it from the on act field of a waypoint that belongs to that same unit.
Posted on 13 Aug 2012
Igneous01
Using this command forces the last waypoint to complete. Any code in the on Act of that waypoint will run.