nearEntities: Difference between revisions
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Revision as of 20:28, 9 June 2021
Description
- Description:
- Description needed
- Groups:
- Object Detection
Syntax
- Syntax:
- Syntax needed
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- radius: Number - radius of the sphere
- Return Value:
- Return value needed
Alternative Syntax
- Syntax:
- position nearEntities [type, radius]
- Parameters:
- position: Object or Array in format PositionAGL or Position2D - center of the sphere
- [type, radius]: Array
- type: String or Array of Strings - type(s) to search for
- radius: Number - radius of the sphere
- Return Value:
- Array of Objects - not sorted
Examples
- Example 1:
_list = player nearEntities 20; _list = ASLToAGL getPosASL player nearEntities 50; _list = player nearEntities ["Man", 1000]; _list = ASLToAGL getPosASL player nearEntities ["LaserTarget", 3000]; _list = player nearEntities [["Car", "Motorcycle", "Tank"], 50]; _list = ASLToAGL getPosASL player nearEntities [["Man", "Air", "Car", "Motorcycle", "Tank"], 200];
Additional Information
- See also:
- entitiesfindNearestEnemynearestBuildingnearestObjectnearestObjectsnearObjectsnearestLocationnearTargetsnearSuppliesnearestLocationWithDubbingnearObjectsReadynearRoads
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note