BIS fnc objectsGrabber: Difference between revisions
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{{RV|type=function | |||
|game1= arma2 | |||
|version1= 1.00 | |||
| | |game2= arma2oa | ||
|version2= 1.50 | |||
| | |game3= tkoh | ||
|version3= 1.00 | |||
| | |game4= arma3 | ||
|version4= 0.50 | |||
| | |gr1= Object Manipulation | ||
| | |descr= Converts a set of placed objects to an object array ('''as a [[String]]''') for the [[BIS_fnc_objectsMapper|DynO mapper]].<br> | ||
Format is the following. First, the header: | |||
<sqf> | |||
/* | |||
Grab data: | |||
Mission: TheMissionName | |||
World: Stratis | |||
Anchor position: [3781.59, 3289.67] | |||
Area size: 50 | |||
Using orientation of objects: yes/no | |||
*/ | |||
</sqf> | |||
Then, data: | |||
<sqf> | |||
[ | |||
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[0.605018,-0.575293],"","",true,false], | |||
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[0.812812,0.190543],"","",true,false] | |||
] | |||
</sqf> | |||
or, if object orientation is not used: | |||
<sqf> | |||
[ | |||
["B_UAV_01_F",[-5.23706,-0.183594,-0.00126648],167.39,1,0,[],"","",true,false], | |||
["C_Offroad_01_F",[-4.25903,4.62158,0.0630951],224.14,1,0,[],"","",true,false] | |||
] | |||
</sqf> | |||
| [[ | |s1= [position, size, objectOrientation] call [[BIS_fnc_objectsGrabber]] | ||
|p1= position: [[Position]] - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area | |||
|p2= size: [[Number]] - (Optional, default 50) size (radius) of the "grabbing" area | |||
|p3= objectOrientation: [[Boolean]] - (Optional, default [[false]]) capture object orientation or not. Format [[BIS_fnc_getPitchBank]] | |||
|r1= [[String]] - arrays are in format [classname, relPos, azimuth, fuel, damage, pitchBankResult, vehicleVarName, initCommands, simulationEnabled, isASL]: | |||
* classname: [[String]] | |||
* relPos: [[Array]] | |||
* azimuth: [[Number]] | |||
* fuel: [[Number]] | |||
* damage: [[Number]] | |||
* pitchBankResult: [[Array]] - return from [[BIS_fnc_getPitchBank]] (only if ''objectOrientation'' is true) | |||
* vehicleVarName: [[String]] | |||
* initCommands: [[String]] | |||
* simulationEnabled: [[Boolean]] | |||
* isASL: [[Boolean]] | |||
< | |x1= <sqf>[getPos player, 20, true] call BIS_fnc_objectsGrabber;</sqf> | ||
</ | |||
|seealso= [[BIS_fnc_objectsMapper]] [[BIS_fnc_getPitchBank]] [[BIS_fnc_setPitchBank]] | |||
[[ | }} | ||
[[ | |||
[[ | |||
Latest revision as of 16:44, 1 November 2022
Description
- Description:
- Converts a set of placed objects to an object array (as a String) for the DynO mapper.
Format is the following. First, the header:Then, data:/* Grab data: Mission: TheMissionName World: Stratis Anchor position: [3781.59, 3289.67] Area size: 50 Using orientation of objects: yes/no */or, if object orientation is not used: - Execution:
- call
- Groups:
- Object Manipulation
Syntax
- Syntax:
- [position, size, objectOrientation] call BIS_fnc_objectsGrabber
- Parameters:
- position: Position - (Optional, default [0,0]) 2D or 3D position, center of the "grabbing" area
- size: Number - (Optional, default 50) size (radius) of the "grabbing" area
- objectOrientation: Boolean - (Optional, default false) capture object orientation or not. Format BIS_fnc_getPitchBank
- Return Value:
- String - arrays are in format [classname, relPos, azimuth, fuel, damage, pitchBankResult, vehicleVarName, initCommands, simulationEnabled, isASL]:
Examples
- Example 1:
Additional Information
Notes
-
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