lightIsOn: Difference between revisions

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m (Text replacement - "[[Category:Scripting Commands ArmA|" to "[[Category:Scripting Commands Armed Assault|")
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|x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> |EXAMPLE1=
|x1= <code>[[if]] ([[lightIsOn]] [[nearestObject]] [<nowiki/>[[player]], "StreetLamp"] == "ON") [[then]] { [[hint]] "nightime"; };</code> |EXAMPLE1=


|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |EXAMPLE2=
|x2= <code>_it = lightIsOn [[object]] 159582</code> |EXAMPLE2=


|x3= <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] {
|x3= <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] {
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[[Category:Command Group: Lights]]

Revision as of 01:15, 20 July 2020

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining).
A lamp state is local to each client (see switchLight).
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Uncategorised

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String - Can be one of:
  • "ON" - light is on
  • "OFF" - light is off
  • "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
  • "ERROR" - if command fails

Examples

Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
Example 2:
_it = lightIsOn object 159582
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section