hasWeapon: Difference between revisions

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{{Command|Comments=
{{Command|Comments=
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| ofp |Game name=
| ofp |Game name=
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|gr2= Unit Inventory |GROUP2=
|gr2= Unit Inventory |GROUP2=
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| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION=
| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. |DESCRIPTION=
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| unitName '''hasWeapon''' weaponName |SYNTAX=
| unitName '''hasWeapon''' weaponName |SYNTAX=
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| [[Boolean]] -   
| [[Boolean]] -   
Returns true if the unit has the weapon, false if not. |RETURNVALUE=
Returns true if the unit has the weapon, false if not. |RETURNVALUE=
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|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1=
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> |EXAMPLE1=
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| [[weapons]] |SEEALSO=
| [[weapons]] |SEEALSO=

Revision as of 01:44, 17 January 2021

Hover & click on the images for description

Description

Description:
Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
Groups:
WeaponsUnit Inventory

Syntax

Syntax:
unitName hasWeapon weaponName
Parameters:
unitName: Object
weaponName: String - the name of the weapon to check for.
Return Value:
Boolean - Returns true if the unit has the weapon, false if not.

Examples

Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };

Additional Information

See also:
weapons

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on September 11, 2014 - 10:49 (EST)
Benargee
This command doesn't work for Items in Arma 3, use this instead. "ItemGPS" in (items player + assignedItems player)
OR
'ItemGPS' in (items player + assignedItems player)
Returns true if unit has gps in inventory, assigned or not.

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