hasWeapon: Difference between revisions
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Lou Montana (talk | contribs) m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * \|p1=" to " |s1= $1 |p1=") |
Lou Montana (talk | contribs) m (Some wiki formatting) |
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{{RV|type=command | {{RV|type=command | ||
| ofp | |game1= ofp | ||
|1.00 | |version1= 1.00 | ||
|game2= ofpe | |game2= ofpe | ||
Line 28: | Line 28: | ||
|gr2= Unit Inventory | |gr2= Unit Inventory | ||
| Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. | |descr= Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted. | ||
|s1= | |s1= unitName [[hasWeapon]] weaponName | ||
|p1= unitName: [[Object]] | |p1= unitName: [[Object]] | ||
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|p2= weaponName: [[String]] - the name of the weapon to check for. | |p2= weaponName: [[String]] - the name of the weapon to check for. | ||
| [[Boolean]] - | |r1= [[Boolean]] - returns true if the unit has the weapon, false if not. | ||
|x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> | |x1= <code>[[if]] !([[player]] [[hasWeapon]] "arifle_MX_ACO_pointer_F") [[then]] { [[player]] [[addWeapon]] "arifle_MX_ACO_pointer_F" };</code> | ||
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<dd class="note"> | <dd class="note"> | ||
This command doesn't work for Items in Arma 3, use this instead. | This command doesn't work for Items in Arma 3, use this instead. | ||
<code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" | <code>"[[Arma_3_CfgWeapons_Items#ItemGPS|ItemGPS]]" [[in]] ([[items]] [[player]] [[valuea_plus_valueb|+]] [[assignedItems]] [[player]])</code> | ||
Returns [[true]] if unit has gps in inventory, assigned or not. | Returns [[true]] if unit has gps in inventory, assigned or not. | ||
</dd> | |||
</dl> | </dl> | ||
Revision as of 03:25, 13 June 2021
Description
- Description:
- Checks if a unit has the given weapon in hands or on back/in holster. Weapons inside unit containers such as vest and backpack are not counted.
- Groups:
- WeaponsUnit Inventory
Syntax
- Syntax:
- unitName hasWeapon weaponName
- Parameters:
- unitName: Object
- weaponName: String - the name of the weapon to check for.
- Return Value:
- Boolean - returns true if the unit has the weapon, false if not.
Examples
- Example 1:
if !(player hasWeapon "arifle_MX_ACO_pointer_F") then { player addWeapon "arifle_MX_ACO_pointer_F" };
Additional Information
- See also:
- weapons
Notes
-
Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Categories:
- Scripting Commands
- Introduced with Operation Flashpoint version 1.00
- Operation Flashpoint: New Scripting Commands
- Operation Flashpoint: Scripting Commands
- Operation Flashpoint: Elite: Scripting Commands
- ArmA: Armed Assault: Scripting Commands
- Arma 2: Scripting Commands
- Arma 2: Operation Arrowhead: Scripting Commands
- Take On Helicopters: Scripting Commands
- Arma 3: Scripting Commands
- Command Group: Weapons
- Command Group: Unit Inventory