BIS_fnc_wpSteady

From Bohemia Interactive Community
Revision as of 01:28, 31 August 2019 by Lou Montana (talk | contribs) (Text replacement - "|= Game name" to "|Game name=")
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
FLY STEADY custom waypoint. Keep helicopter's pitch, bank, relative velocity a relative vector in given limits
Execution:
spawn
Groups:
Uncategorised

Syntax

Syntax:
arguments: [limitArray,failLimit,failCode,warningCode,positiveCode]
Parameters:
limitArray: Array - in format [deltaVelocity,deltaVector,vector]
deltaVelocity: Number - how much can velocity change (default: 20)
deltaVector: Number - how much can vector direction change (default: 1.5)
vector: Number - absolute vector limits for pitch and bank in degrees (default: 45)
failLimit: Number - what time in seconds spent outside of limits will lead to fail (default: -1)
failCode: Code - code executed when waypoint fails - time spent outside of limits reached failLimit (default: {})
warningCode: Code - code spawned every time vehicle is outside of limits (default: {})
positiveCode: Code - code spawned every time vehicle is inside of limits (default: {})
Return Value:
Nothing

Examples

Example 1:
[ player, position dude, nil, [15,1.3,30], 10, {hintC "You failed";}, {hint "Watch out!";}, {hint "Good";} ] spawn BIS_fnc_wpSteady;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section