BIS fnc rotateVector3D: Difference between revisions

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{{Function|Comments=
{{Function


| arma3 |Game name=
| arma3


|1.00|Game version=
|1.00


|gr1= Vectors |GROUP1=
|gr1= Vectors


| Rotates the vector around the given axis by the given angle |Description=
| Rotates the vector around the given axis by the given angle


|[vector, angle, axis] call [[BIS_fnc_rotateVector3D]]|Syntax=
|[vector, angle, axis] call [[BIS_fnc_rotateVector3D]]


|p1= [vector, angle, axis]: [[Array]] |Parameter 1=
|p1= [vector, angle, axis]: [[Array]]
|p2= vector: [[Array]] - given vector in format [[Vector3D]] |Parameter 2=
|p2= vector: [[Array]] - given vector in format [[Vector3D]]
|p3= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the [https://en.wikipedia.org/wiki/Right-hand_rule right hand rule]) |Parameter 3=
|p3= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the [https://en.wikipedia.org/wiki/Right-hand_rule right hand rule])
|p4= axis: [[Number]] - rotation axis:
|p4= axis: [[Number]] - rotation axis:
* 0 - '''X''' axis
* 0 - '''X''' axis
* 1 - '''Y''' axis
* 1 - '''Y''' axis
* 2 - '''Z''' axis|Parameter 4=
* 2 - '''Z''' axis
|[[Array]] - rotated vector in format [[Vector3D]]|Return value=
|[[Array]] - rotated vector in format [[Vector3D]]


|x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>|Example 1=
|x1= <code> [<nowiki/>[[vectorDir]] [[player]], 90, 2] [[call]] [[BIS_fnc_rotateVector3D]];</code>


| [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]] |See also=
| [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]]
}}
}}


[[Category:Functions|{{uc:rotateVector3D}}]]
[[Category:Functions|{{uc:rotateVector3D}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]]
[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]]

Revision as of 00:46, 18 January 2021

Hover & click on the images for description

Description

Description:
Rotates the vector around the given axis by the given angle
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, angle, axis] call BIS_fnc_rotateVector3D
Parameters:
[vector, angle, axis]: Array
vector: Array - given vector in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Array - rotated vector in format Vector3D

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUpBIS_fnc_rotateVector2D

Notes

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