BIS fnc rotateVector3D: Difference between revisions

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m (Text replacement - " \| *(\[[^ ]+\] (call|spawn) ('''|\[\[)BI(N|S)_fnc_[a-zA-Z0-9_]+('''|\]\]));? \| *p1 *=" to " |s1=$1 |p1=")
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|seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]]
|seealso= [[BIS_fnc_transformVectorDirAndUp]], [[BIS_fnc_rotateVector2D]]
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[[Category:{{Name|arma3}}: Functions|{{uc:rotateVector3D}}]]

Revision as of 02:50, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, angle, axis] call BIS_fnc_rotateVector3D
Parameters:
[vector, angle, axis]: Array
vector: Array - given vector in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Array - rotated vector in format Vector3D

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUpBIS_fnc_rotateVector2D

Notes

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