BIS fnc rotateVector3D: Difference between revisions

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m (Text replacement - "= <code>([^<{]+)<\/code>" to "= <sqf>$1</sqf>")
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|s1= [vector, angle, axis] call [[BIS_fnc_rotateVector3D]]
|s1= [vector, angle, axis] call [[BIS_fnc_rotateVector3D]]


|p1= [vector, angle, axis]: [[Array]]
|p1= vector: [[Array]] in format [[Vector3D]]
|p2= vector: [[Array]] - given vector in format [[Vector3D]]
 
|p3= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the {{Wikipedia|Right-hand_rule|right hand rule}})
|p2= angle: [[Number]] - given angle (taken in the opposite direction to the one defined by the {{Wikipedia|Right-hand_rule|right hand rule}})
|p4= axis: [[Number]] - rotation axis:
 
|p3= axis: [[Number]] - rotation axis:
* 0 - '''X''' axis
* 0 - '''X''' axis
* 1 - '''Y''' axis
* 1 - '''Y''' axis

Revision as of 00:48, 8 August 2022

Hover & click on the images for description

Description

Description:
Rotates the vector around the given axis by the given angle
Execution:
call
Groups:
Vectors

Syntax

Syntax:
[vector, angle, axis] call BIS_fnc_rotateVector3D
Parameters:
vector: Array in format Vector3D
angle: Number - given angle (taken in the opposite direction to the one defined by the right hand rule)
axis: Number - rotation axis:
  • 0 - X axis
  • 1 - Y axis
  • 2 - Z axis
Return Value:
Array - rotated vector in format Vector3D

Examples

Example 1:
[vectorDir player, 90, 2] call BIS_fnc_rotateVector3D;

Additional Information

See also:
BIS_fnc_transformVectorDirAndUp BIS_fnc_rotateVector2D

Notes

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