addWeapon: Difference between revisions

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| ofp |= Game name
| ofp |Game name=


|1.00|= Game version
|1.00|Game version=


|arg= local |= Arguments in MP
|arg= local |Arguments in MP=


|eff= global |= Effects in MP
|eff= global |Effects in MP=
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| Add a weapon to a unit. The unit must be [[local]] to the computer where command is executed. For a global version of this command see [[addWeaponGlobal]].
| Add a weapon to a unit. For a global version of this command see [[addWeaponGlobal]].


Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored. |= Description
Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further [[addWeapon]] commands are ignored.
 
{{Informative|a '''magazine''' must be added first for the added weapon to be loaded.}} |Description=
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| unit '''addWeapon''' weapon |= Syntax
| unit [[addWeapon]] weapon |Syntax=


|p1= unit: [[Object]] - unit or vehicle to add the weapon to |= Parameter 1
|p1= unit: [[Object]] - unit or vehicle to add the weapon to |Parameter 1=


|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |= Parameter 2
|p2= weapon: [[String]] - weapon class name. See the topic [[:Category:Weapons]] for reference about possible values. |Parameter 2=


| [[Nothing]] |= Return value
| [[Nothing]] |Return value=
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|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag";
|x1= <code>[[player]] [[addMagazine]] "30Rnd_556x45_Stanag";
[[player]] [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |= Example 1
[[player]] [[addWeapon]] "BAF_L85A2_RIS_SUSAT";</code> |Example 1=


|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240";
|x2= <code>An_2 [[addMagazine]] "100Rnd_762x51_M240";
An_2 [[addWeapon]] "M240_veh";</code> |= Example 2
An_2 [[addWeapon]] "M240_veh";</code> |Example 2=
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| [[addWeaponGlobal]], [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] |= See also
| [[addWeaponGlobal]], [[addWeaponTurret]], [[removeWeapon]], [[removeAllWeapons]], [[addMagazine]] |See also=
 
}}
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<dl class="command_description">
<dl class="command_description">
<!-- Note Section BEGIN -->
<!-- Note Section BEGIN -->
<dd class="notedate">Posted on August 2, 2006 - 10:19
<dt class="note">'''[[User:Hardrock|hardrock]]'''<dd class="note">''Notes from before the conversion:''
To ensure that the weapon is loaded at the start of the mission, add at least one magazine ([[addMagazine]]) before adding the weapon. To remove weapons use the [[removeAllWeapons]] or the [[removeWeapon]] commands.
<dt class="note">'''[[User:Talkingtoaj|talkingtoaj]]'''<dd class="note">
When adding a weapon in-game, a bug means that sometimes the weapon can't be fired. Swap to a different weapon and swap back again to enable the newly added weapon to fire; or drop and pick up the weapon again.


<!-- Note Section END -->
<!-- Note Section END -->
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<h3 style="display:none">Bottom Section</h3>
<h3 style="display:none">Bottom Section</h3>


 
[[Category:Scripting Commands|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands|ADDWEAPON]]
[[Category:Scripting Commands OFP 1.99|ADDWEAPON]]
[[Category:Scripting Commands OFP 1.96|ADDWEAPON]]
[[Category:Scripting Commands OFP 1.46|ADDWEAPON]]
[[Category:Scripting Commands ArmA|ADDWEAPON]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Command_Group:_Weapons|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.46|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.96|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands OFP 1.99|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands ArmA2|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting Commands Arma 3|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]
[[Category:Scripting_Commands_Take_On_Helicopters|{{uc:{{PAGENAME}}}}]]

Revision as of 11:59, 29 May 2018

Hover & click on the images for description

Description

Description:
Add a weapon to a unit. For a global version of this command see addWeaponGlobal. Infantry units can only carry a specific number of weapons, once the weapon slots are filled, any further addWeapon commands are ignored.
a magazine must be added first for the added weapon to be loaded.
Groups:
Uncategorised

Syntax

Syntax:
unit addWeapon weapon
Parameters:
unit: Object - unit or vehicle to add the weapon to
weapon: String - weapon class name. See the topic Category:Weapons for reference about possible values.
Return Value:
Nothing

Examples

Example 1:
player addMagazine "30Rnd_556x45_Stanag"; player addWeapon "BAF_L85A2_RIS_SUSAT";
Example 2:
An_2 addMagazine "100Rnd_762x51_M240"; An_2 addWeapon "M240_veh";

Additional Information

See also:
addWeaponGlobaladdWeaponTurretremoveWeaponremoveAllWeaponsaddMagazine

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section