allPlayers: Difference between revisions

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(note about hosted and timing)
(notes)
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<code>_justPlayers <nowiki>=</nowiki> [[allPlayers]] - [[entities]] "HeadlessClient_F";</code>
<code>_justPlayers <nowiki>=</nowiki> [[allPlayers]] - [[entities]] "HeadlessClient_F";</code>


'''NOTE:''' In player hosted game, the complete array of [[allPlayers]] may get delayed at the start. Use [[BIS_fnc_listPlayers]] if you need it earlier |= Description
'''NOTES:'''  
* In player hosted game, the complete array of [[allPlayers]] may get delayed at the start. Use [[BIS_fnc_listPlayers]] if you need it earlier
* The order of players in the return array may differ from server to clients |= Description
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Revision as of 22:10, 11 July 2017

Hover & click on the images for description

Description

Description:
Returns a list of all human players including dead players. The command also returns all connected headless clients. To filter headless clients out: _justPlayers = allPlayers - entities "HeadlessClient_F"; NOTES:
  • In player hosted game, the complete array of allPlayers may get delayed at the start. Use BIS_fnc_listPlayers if you need it earlier
  • The order of players in the return array may differ from server to clients
Groups:
Uncategorised

Syntax

Syntax:
allPlayers
Return Value:
Array

Examples

Example 1:
{ systemChat format [ "Player %1 is %2", name _x, ["dead", "alive"] select alive _x ]; } forEach allPlayers;
Example 2:
_bluNums = west countSide allPlayers;
Example 3:
Find all human players if headless clients are used:_allHCs = entities "HeadlessClient_F"; _allHPs = allPlayers - _allHCs;

Additional Information

See also:
allCuratorsallGroupsallDeadallUnitsswitchableUnitsplayableUnitsvehiclesallUnitsUAVallDeadMenisPlayer

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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