allowCrewInImmobile: Difference between revisions

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m (Text replacement - " *\| *([Cc]omments|COMMENTS|Game|[Gg]ame [Nn]ame|Game [Vv]ersion|Game Version \(number surrounded by NO SPACES\)|Multiplayer Arguments \("local" or "global"\)|Multiplayer Effects \("local" or "global"\)|Multiplayer Execution \("serv...)
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{{Command|Comments=
{{Command


| arma2oa |Game name=
| arma2oa


|1.60|Game version=
|1.60


|gr1= Object Manipulation |GROUP1=
|gr1= Object Manipulation


| If true, units can be in a vehicle with broken tracks/wheels. |DESCRIPTION=
| If true, units can be in a vehicle with broken tracks/wheels.


| vehicle '''allowCrewInImmobile''' bool |SYNTAX=
| vehicle '''allowCrewInImmobile''' bool


|p1= vehicle: [[Object]] |PARAMETER1=
|p1= vehicle: [[Object]]


|p2= bool: [[Boolean]] |PARAMETER2=
|p2= bool: [[Boolean]]


| [[Nothing]] |RETURNVALUE=
| [[Nothing]]


|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|EXAMPLE1=
|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>


| [[canMove]] |SEEALSO=
| [[canMove]]


|  |MPBEHAVIOUR=  
|  |MPBEHAVIOUR=  

Revision as of 01:02, 18 January 2021

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Object Manipulation

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

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Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;