allowCrewInImmobile: Difference between revisions

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[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
[[Category:ArmA 2 OA: New Scripting Commands List|{{uc:{{PAGENAME}}}}]]
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<dl class="command_description">
<dd class="notedate">Posted on April 27, 2015 - 19:52 (UTC)</dd>
<dt class="note">[[User:Killzone Kid|Killzone Kid]]</dt>
<dd class="note">
This will stop AI disembarking when immobile
<code>KK_fnc_allowCrewInImmobile <nowiki>=</nowiki> {
_this [[allowCrewInImmobile]] true;
{
_x [[disableAI]] "FSM";
_x [[setBehaviour]] "CARELESS";
} [[forEach]] [[crew]] _this;
};
//example
car [[call]] KK_fnc_allowCrewInImmobile;</code>
</dd>
</dl>
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Revision as of 21:52, 27 April 2015

Hover & click on the images for description

Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Uncategorised

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Bottom Section

Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;