allowCrewInImmobile: Difference between revisions

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|x1= <code>_vehicle allowCrewInImmobile true;</code>|= EXAMPLE1  
|x1= <code>_vehicle [[allowCrewInImmobile]] [[true]];</code>|= EXAMPLE1  
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Revision as of 21:52, 27 April 2015

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Description

Description:
If true, units can be in a vehicle with broken tracks/wheels.
Groups:
Uncategorised

Syntax

Syntax:
vehicle allowCrewInImmobile bool
Parameters:
vehicle: Object
bool: Boolean
Return Value:
Nothing

Examples

Example 1:
_vehicle allowCrewInImmobile true;

Additional Information

See also:
canMove

Notes

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Notes

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Posted on April 27, 2015 - 19:52 (UTC)
Killzone Kid
This will stop AI disembarking when immobile KK_fnc_allowCrewInImmobile = { _this allowCrewInImmobile true; { _x disableAI "FSM"; _x setBehaviour "CARELESS"; } forEach crew _this; }; //example car call KK_fnc_allowCrewInImmobile;