countEnemy: Difference between revisions

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<dd class="notedate">Posted on August 3, 2006 - 14:28
<dd class="notedate">Posted on August 3, 2006 - 14:28</dd>
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''
<dt class="note">[[User:Hardrock|hardrock]]<dd class="note">''Notes from before the conversion:''


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<dd class="notedate">Posted on December 15, 2006 - 04:46
<dd class="notedate">Posted on December 15, 2006 - 04:46</dd>
<dt class="note">[[User:Kronzky|Kronzky]]<dd class="note">The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)
<dt class="note">[[User:Kronzky|Kronzky]]<dd class="note">The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)
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Revision as of 01:58, 30 January 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
SidesObject Detection

Syntax

Syntax:
Syntax needed
Parameters:
unitName: Object
arrayName: Array
Return Value:
Return value needed

Examples

Example 1:
_num = player countEnemy list _triggerOne;

Additional Information

See also:
See also needed

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
Posted on August 3, 2006 - 14:28
hardrock
Notes from before the conversion: The countEnemy command seem to count the number of units from the array that are considered to be of the given type by the whole side, not just the specified unit.
Posted on December 15, 2006 - 04:46
Kronzky
The unit that's checking (left side of the command) needs a certain level of knowledge about the target (about .1) before the enemy units are actually counted. (OFP & ArmA)