getMissionLayerEntities: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (Some wiki formatting)
m (Text replacement - "<code>([^ ]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^ ]*)<\/code>" to "<code>$1$2$3</code>")
Line 19: Line 19:
|r1= [[Array]] in format {{hl|[<nowiki/>[objects], [markers]]}} or empty array if the layer does not exist
|r1= [[Array]] in format {{hl|[<nowiki/>[objects], [markers]]}} or empty array if the layer does not exist


|x1= <code>[[private ]]_base = [[getMissionLayerEntities]] "Base";</code>
|x1= <code>[[private ]]_base = getMissionLayerEntities "Base";</code>


|x2= delete all objects within that layer after the player is over 800m away from _someObject:
|x2= delete all objects within that layer after the player is over 800m away from _someObject:
Line 28: Line 28:
} [[forEach]] _simpleObjects;</code>
} [[forEach]] _simpleObjects;</code>


|x3= <code>[[private]] _layer1337Entities = [[getMissionLayerEntities]] 1337;</code>
|x3= <code>private _layer1337Entities = [[getMissionLayerEntities]] 1337;</code>


|seealso= [[get3DENLayerEntities]]
|seealso= [[get3DENLayerEntities]]

Revision as of 12:03, 12 May 2022

Hover & click on the images for description

Description

Description:
Returns all entities within the specific Eden Editor layer and its sub-layers. To be used when the scenario is running, not in the editor workspace. Useful to disable/enable whole parts of the scenario if layers are used during mission design.
Default layers are not returned.
Groups:
Eden EditorMission Information

Syntax

Syntax:
getMissionLayerEntities layerName
Parameters:
layerName: can be one of:
  • String - case-insensitive; layer name in the editor. If multiple layers with the same name are present in the scenario, the first found one is used
  • Number - layer ID in the editor
Return Value:
Array in format [[objects], [markers]] or empty array if the layer does not exist

Examples

Example 1:
private _base = getMissionLayerEntities "Base";
Example 2:
delete all objects within that layer after the player is over 800m away from _someObject: waitUntil { sleep 1; (player distance _someObject) > 800 }; private _simpleObjects = (getMissionLayerEntities "Simple Objects") select 0; { deleteVehicle _x; } forEach _simpleObjects;
Example 3:
private _layer1337Entities = getMissionLayerEntities 1337;

Additional Information

See also:
get3DENLayerEntities

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note
R3vo - c
Posted on Oct 26, 2016 - 15:27 (UTC)
After an object was deleted from a layer, getMissionLayerEntities will return <NULL-object> for the deleted object.