lightIsOn: Difference between revisions

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m (Text replacement - " \| *(([^=\| ]+)('''|\[\[)([^=\| ]+)) * +\|p1=" to " |s1= $1 |p1=")
m (Text replacement - "{{Feature|arma3 | " to "{{Feature | arma3 | ")
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| Check if lampost is on (shining).
| Check if lampost is on (shining).
{{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}}
{{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}}
{{Feature|arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
{{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
since {{arma3}} v1.92 this command was extended to work with street lights.}}
since {{arma3}} v1.92 this command was extended to work with street lights.}}



Revision as of 01:09, 13 June 2021

Hover & click on the images for description

Description

Description:
Description needed
Groups:
Lights

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
Return value needed

Examples

Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
Example 2:
_it = lightIsOn object 159582
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note