lightIsOn: Difference between revisions

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m (Text replacement - "<code>([^<]*)\[\[([a-zA-Z][a-zA-Z0-9_]+)\]\]([^<]*) *<\/code>" to "<code>$1$2$3</code>")
m (Text replacement - "\{\{Feature *\| *Informative *\| ([^↵]+) *\}\}" to "{{Feature|informative|$1}}")
 
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|descr= Check if lampost is on (shining).
|descr= Check if lampost is on (shining).
{{Feature | Informative | A lamp state is '''local''' to each client (see [[switchLight]]).}}
{{Feature|informative|A lamp state is '''local''' to each client (see [[switchLight]]).}}
{{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
{{Feature | arma3 | This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only;
since {{arma3}} v1.92 this command was extended to work with street lights.}}
since {{arma3}} v1.92 this command was extended to work with street lights.}}
Line 33: Line 33:
|p1= lamppost: [[Object]]
|p1= lamppost: [[Object]]


|r1= [[String]] - Can be one of:
|r1= [[String]] - can be one of:
* '''"ON"''' - light is on
* '''"ON"''' - light is on
* '''"OFF"''' - light is off
* '''"OFF"''' - light is off
Line 39: Line 39:
* '''"ERROR"''' - if command fails
* '''"ERROR"''' - if command fails


|x1= <code>if (lightIsOn nearestObject [<nowiki/>player, "StreetLamp"] == "ON") then { hint "nightime"; };</code>
|x1= <sqf>if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };</sqf>


|x2= <code>_it = lightIsOn object 159582</code>
|x2= <sqf>_it = lightIsOn object 159582;</sqf>


|x3= <code>if (count allMissionObjects "StreetLamp" == 0) then {
|x3= <sqf>if (count allMissionObjects "StreetLamp" == 0) then {
hint "Objects compatible with 'lightIsOn' are not found.";
hint "Objects compatible with 'lightIsOn' are not found.";
} else {
} else {
hint "'lightIsOn' compatible objects are found!";
hint "'lightIsOn' compatible objects are found!";
};</code>
};</sqf>


|seealso= [[switchLight]]
|seealso= [[switchLight]]
}}
}}

Latest revision as of 19:11, 15 March 2024

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining).
A lamp state is local to each client (see switchLight).
Arma 3
This command was originally designed to only work with CfgNonAIVehicles class "StreetLamp" only; since Arma 3 v1.92 this command was extended to work with street lights.
Groups:
Lights

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String - can be one of:
  • "ON" - light is on
  • "OFF" - light is off
  • "AUTO" - applicable only to the light of type "StreetLamp" and is only on during the night.
  • "ERROR" - if command fails

Examples

Example 1:
if (lightIsOn nearestObject [player, "StreetLamp"] == "ON") then { hint "nightime"; };
Example 2:
_it = lightIsOn object 159582;
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note