lightIsOn: Difference between revisions

From Bohemia Interactive Community
Jump to navigation Jump to search
m (made examples pretty again)
(example, description)
Line 7: Line 7:
____________________________________________________________________________________________
____________________________________________________________________________________________


| Check if lampost is on (shining). Possible values are:  
| Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are:  
* '''"ON"'''
* '''"ON"'''
* '''"OFF"'''
* '''"OFF"'''
* '''"AUTO"''' (auto is only on during the night).
* '''"AUTO"''' (auto is only on during the night).
* '''"ERROR"'''
* '''"ERROR"'''
|= Description
|= Description
____________________________________________________________________________________________
____________________________________________________________________________________________
Line 25: Line 26:
|x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |= Example 1
|x1= <code>?'''lightIsOn''' [[nearestObject]] <nowiki>[</nowiki>[[player]], "StreetLamp"] <nowiki>==</nowiki> "ON" :hint "nightime"</code> |= Example 1
|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |= Example 2
|x2= <code>_it <nowiki>=</nowiki> lightIsOn [[object]] 159582</code> |= Example 2
|x3 = <code>[[if]] ([[count]] [[allMissionObjects]] "StreetLamp" == 0) [[then]] {
[[hint]] "Objects compatible with 'lightIsOn' are not found.";
} [[else]] {
[[hint]] "'lightIsOn' compatible objects are found!";
};</code>|=
____________________________________________________________________________________________
____________________________________________________________________________________________


| |= See also
| [[switchLight]] |= See also


}}
}}

Revision as of 14:03, 23 September 2014

Hover & click on the images for description

Description

Description:
Check if lampost is on (shining). For working with CfgNonAIVehicles class "StreetLamp" only. Possible values are:
  • "ON"
  • "OFF"
  • "AUTO" (auto is only on during the night).
  • "ERROR"
Groups:
Uncategorised

Syntax

Syntax:
lightIsOn lamppost
Parameters:
lamppost: Object
Return Value:
String

Examples

Example 1:
?lightIsOn nearestObject [player, "StreetLamp"] == "ON" :hint "nightime"
Example 2:
_it = lightIsOn object 159582
Example 3:
if (count allMissionObjects "StreetLamp" == 0) then { hint "Objects compatible with 'lightIsOn' are not found."; } else { hint "'lightIsOn' compatible objects are found!"; };

Additional Information

See also:
switchLight

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note

Notes

Posted on August 4, 2006 - 10:56
hardrock
Notes from before the conversion: Use switchLight to turn lamposts on and off.

Bottom Section