setCombatMode: Difference between revisions

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m (global effect/args)
(local args)
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| ofp |= Game name
| ofp |= Game name
|1.00|= Game version
|1.00|= Game version
|arg= global|= Arguments in MP
|arg= local|= Arguments in MP
|eff= global|= Effects in MP
|eff= global|= Effects in MP
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Revision as of 21:31, 10 July 2015

Hover & click on the images for description

Description

Description:
Set group combat mode (engagement rules). Mode may be one of:
  • "BLUE" (Never fire)
  • "GREEN" (Hold fire - defend only)
  • "WHITE" (Hold fire, engage at will)
  • "YELLOW" (Fire at will)
  • "RED" (Fire at will, engage at will)
Groups:
Uncategorised

Syntax

Syntax:
groupName setCombatMode mode
Parameters:
groupName: Object or Group
mode: String
Return Value:
Nothing

Examples

Example 1:
_group1 setCombatMode "BLUE"

Additional Information

See also:
combat mode descriptionAI Combat ModescombatModebehavioursetBehaviourskillsetSkill arrayCfgAISkill

Notes

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Notes

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