setCombatMode
From Bohemia Interactive Community
Click on the images for descriptions
Introduced in
- Game:
- Operation Flashpoint
- Version:
- 1.00
Description
- Description:
- Set group combat mode (engagement rules). Mode may be one of:
Syntax
- Syntax:
- groupName setCombatMode mode
- Parameters:
- groupName: Object or Group
- mode: String
- Return Value:
- Nothing
Examples
- Example 1:
_group1 setCombatMode "BLUE"
Additional Information
- Multiplayer:
- -
- See also:
- AI Combat Modes, combatMode, behaviour, setBehaviour, skill, setSkill array, CfgAISkill
Notes
Notes