ArmASave
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Contents
- 1 Classes
- 1.1 Radio
- 1.2 Landscape
- 1.3 Map
- 1.4 FastVehicles
- 1.5 Animals
- 1.6 SlowVehicles
- 1.7 OutVehicles
- 1.8 SwitchableUnits
- 1.9 SensorList
- 1.10 Clock
- 1.11 GameState
- 1.12 playerOn
- 1.13 cameraOn
- 1.14 RealPlayer
- 1.15 EastCenter
- 1.16 WestCenter
- 1.17 GuerilaCenter
- 1.18 CivilianCenter
- 1.19 VehiclesMap
- 1.20 Stats
- 1.21 Markers
- 1.22 VMs
Armed Assault save files are stored in the same format as binarized config files raP File Format - Elite, and can be viewed and unpacked with the same tools.
Classes
A save file may contain the following main classes:
Radio
Landscape
Map
FastVehicles
Animals
SlowVehicles
OutVehicles
SwitchableUnits
SensorList
Clock
GameState
Variables
- A list of global variables
- At the current time (1.08) ArmA will crash when restoring a saved game that has more than 240 entries in the variables list.