From Bohemia Interactive Community
Jump to navigation
Jump to search
Ground Support
View the roadmap
Features
|
Assets
|
- AI Vehicle Driving
- AI is able to drive all ground vehicles present in the game.
- On-road ability.
- Weapon Deployment
- Deploy your weapon for stabilization while prone.
- Use interactive bipods on weapons.
- Commanding
- Command whole groups of AI by issuing basic commands.
- Move, search & destroy, follow, and mount.
- AI units can join/unjoin the group dynamically.
- Health System Enhancements
- New Medical items.
- Multiple hit zone self-bandaging.
- Better ragdolls.
- Dynamically Generated Scenario
- New playable solo or co-op scenario.
- Dynamic objectives to complete.
- Detailed compositions for the objectives.
- Game Master Update
- Introduction of a quick entity browser.
- Ability to save filter presets in entity browser.
- Interact with objects in the world (doors, pianos, radios, and most importantly, toilets).
- Placing crewed vehicles.
- Conflict Update
- Freeform Building - Partial
- Services and fortifications can be built anywhere near the supply source.
- Advanced building interface
- Base Seizing Overhaul
- Capture bases with the "dominancy" feature.
- In order to win the battle, the faction must seize and hold several strategic points.
- Semi-randomized starting points – HQ positions.
- Services
- Barracks
- Fixed number of AI defenders are spawned in the base.
- Decreases the price of the deploy ticket.
- Supply depot
- In order to expand a base, the depot must be built up in order to store needed supplies.
- Antenna
- Increases the basic signal of the radio.
- Contact distant bases.
- Build up your Main Operating Base (MOB).
- Supply Management
- Vehicles and deploy tickets cost supplies.
- Fight for supply depots scattered on the island.
- Conflict on the new island of Arland
- Mines
- Destroy vehicles with placeable explosives.
- Plant a mine and watch as vehicles explode from user action activation.
- Destructibles
- Tweaks to the destructible system to allow more props to be destructible.
- Map
|
- Arland
- 4×4 km
- Summer Baltic island
- Gear & Weapons
- Sa-58P
- Sa-58V
- Anti-tank Mines
- American rifle optics: 4×20 Carry Handle Scope
- Props
- Vehicles
- Animals
- Wildlife prototype: Birds
|
Air Assault
View the roadmap
Features
|
Assets
|
- Helicopters
- Standard helicopter flight model.
- Two transport helicopter assets.
- Mounted machine guns onboard.
- Controllable by players.
- Pilot gear (uniform, helmet).
- Revive
- Unconscious state of character.
- Ability to revive characters.
- Ballistic Protection
- New ballistic vests that provide protection against bullets and shrapnel.
- Helmets provide protection against shrapnel.
- World Interaction - Electricity
- Full electrical network on the islands.
- Buildings, transformers, and lamps are connected to mains.
- Possibility to interrupt and repair the electricity distribution.
- Lights in buildings.
- Fuel System Update
- Possibility to refuel vehicles.
- Fuel nozzles.
- Improved fuel consumption for vehicles.
- Fuel-related assets.
- Game Master Update
- Placing artillery strikes, smoke shells, and other effects.
- Linking waypoints with specific entities (e.g. waypoint for destroying a specific vehicle).
- Conflict Update
- Supply Management
- The sources of supplies will be located mainly in the FIA warehouses; US and Soviet factions will need to fight for these resources.
- Supply runs are needed to deliver these resources.
- Two types of supplies for ammunition and building purposes.
- Save Slots
- Multiple Save Slots for the playable content (Game Master and Conflict support by default).
- Melee
- All weapons can be used for melee in the game.
- Suppressors
- Ability to attach a suppressor to a weapon. The suppressor then disperses sound differently, changing particle effects on the weapons it's attached to.
|
- Gear & Weapons
- Flares: handheld and pistol
- Ballistic protection
- M1 helmet
- M69 flak vest
- PASGT vest
- 6B2 Vest
- 6B3 Vest
- Flight suits
- Optics
- Soviet rifle optics: 1P29
- Soviet launcher optics: PGO-7V3
- Bayonets
- Suppressors
- Vehicles
- UH-1H (transport)
- Mil Mi-8MT (transport)
- S1203 Minibus
|
Final Strike
View the roadmap
Features
|
Assets
|
- Light Artillery
- Two mortar pieces.
- Operable by both players and AI.
- 81/82mm mortar ammunition.
- Deployable and assembled from three parts.
- Manually operable – azimuth and elevation adjustment.
- Building Destructions
- Simple and advanced system of building destruction.
- Explosive Charges
- Remotely detonated and time-fused explosives.
- Game Master Update
- Sharing your saved scenarios with others.
- Conflict Update
- Freeform Building - Full
- Bases won't have predefined places, forcing the opposing faction to locate the opponent's bases first.
- Bases can be built anywhere on the islands.
- The only limitation is the radio range and the number of supplies.
- Conflict: HQ Role
- By default, it's an AI deciding on the strategy.
- HQ role defines the objectives for the faction.
- A player can take over this role and decide strategic decisions.
- AI units conducting the supply runs.
- Dynamically generated scenario update
- Enhancement of the dynamically generated content.
|
- Weapons
- Mortars
- Tanker outfits
- Light Machine gun: UK-59L
- Assault rifle: M16A2 Carbine
- Explosive Charges
- Anti-personnel Mines
- Civilian clothes
- Vehicles
- Vehicle: LAV-25
- Vehicle: BRDM 2
- S105
- Flatbed truck
- Helicopter weapon system
|