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/* bin_fnc_probeHitpoint Spawns particle effects & sound Function is connected to probe hitpoint and can be also manually triggered via calling following code: * [cursorObject,1,true] call bin_fnc_probeHitpoint - destroy hitpoint with index 1 */(Placeholder description extracted from the function header by BIS_fnc_exportFunctionsToWiki)This content is exclusive to the Arma 3 Contact Expansion.
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- Example needed