BIS_fnc_3DENEntityMenu

From Bohemia Interactive Community
Jump to navigation Jump to search
Hover & click on the images for description

Description

Description:
Excutes actions available in the entity menu (context menu).
Execution:
call
Groups:
Eden Editor

Syntax

Syntax:
[mode] call BIS_fnc_3DENEntityMenu
Parameters:
mode: String - case insensitive. Can be:
  • "onEntityMenu"
  • "reset"
  • "moveCamera"
  • "playFromHere"
  • "playAsEntity"
  • "grid"
  • "arsenal"
  • "arsenalReset"
  • "garage"
  • "garageReset"
  • "findCreate"
  • "findConfig"
  • "logClasses"
  • "logPosition"
Return Value:
Nothing

Examples

Example 1:
["reset"] call BIS_fnc_3DENEntityMenu;

Additional Information

See also:
Eden Editor BIS_fnc_3DENCamera BIS_fnc_3DENControlsHint BIS_fnc_3DENDiagCreateList BIS_fnc_3DENDiagFonts BIS_fnc_3DENDiagMouseControl BIS_fnc_3DENDrawLocations BIS_fnc_3DENExportAttributes BIS_fnc_3DENExportOldSQM BIS_fnc_3DENExportTerrainBuilder BIS_fnc_3DENFlashlight BIS_fnc_3DENGrid BIS_fnc_3DENIntel BIS_fnc_3DENInterface BIS_fnc_3DENListLocations BIS_fnc_3DENMissionPreview BIS_fnc_3DENModuleDescription BIS_fnc_3DENShowMessage BIS_fnc_3DENStatusBar BIS_fnc_3DENToolbar BIS_fnc_3DENTutorial BIS_fnc_3DENVisionMode

Notes

Report bugs on the Feedback Tracker and/or discuss them on the Arma Discord or on the Forums.
Only post proven facts here! Add Note