BIS_fnc_ambientPostprocess

From Bohemia Interactive Community
Jump to navigation Jump to search
Introduced with Take On Helicopters version1.00
  Effects of this scripting function are not broadcasted over the network and remain local to the client the function is executed on

Click on the images for descriptions

Introduced in

Game:
Take On Helicopters
Version:
1.00

Description

Description:
Initialize terrain-related postprocess effects.

Syntax

Syntax:
[terrain, activation] call BIS_fnc_ambientPostprocess
Parameters:
terrain: String - (Optional, default worldName) terrain from which to take post-process effets configuration
String or Boolean - (Optional, default true) post-process type to get, or true to get all of them. Any effect but "filmGrain".
Return Value:
Array of initialized effects with values

Examples

Example 1:
[] call BIS_fnc_ambientPostprocess;
Example 2:
["Malden", "ColorCorrections"] call BIS_fnc_ambientPostprocess;

Additional Information

Execution:
call
Multiplayer:
-
See also:
Post process effects

Notes

Only post proven facts here. Report bugs on the feedback tracker. Use the talk page or the forums for discussions.
Add New Note | How To

Notes

Bottom Section