From Bohemia Interactive Community
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Description
- Description:
/*
Author: Bravo Zero One development
- John_Spartan
Description:
- This is sub function for 'boat recovery' functionality.
Execution:
- Call from Init EH script that is added to object (boat rack).
Example:
[_boatRack] spawn BIS_fnc_boatRack01InitAdjustZOffsets;
Required:
Object (boat rack) must have vehicle in vehicle behavior configured (https://community.bistudio.com/wiki/Arma_3_Vehicle_in_Vehicle_Transport).
Object (boat rack) must have triggers set up with continuous actions.
Object (boat rack) must have set of Z offset's predefined in cfgVehicles for know/supported boat types.
Parameters used from cfgVehicles configuration:
cargoBayAnimationSelection = "CargoBay_Move_Z";
supportedVehicleOffsetsZ[] = {{"C_Boat_Civil_01_F",0.55}};
Parameter(s):
_this select 0: mode (Scalar)
0: boat rack object
and
other parameters from boat rack's cfgVehicles configuration.
Returns: nothing
Result: On mission startup adjusts the hight (Z offset) of boat rack suspension to prevent different boats clipping with visual mesh.
*/
- Execution:
- call
- Groups:
- Boat Recovery
Syntax
- Syntax:
- [] call BIS_fnc_boatRack01InitAdjustZOffsets
- Return Value:
- Return value needed
Examples
- Examples:
- Example needed
Additional Information
- See also:
- See also needed
Notes
-
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Only post proven facts here!
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